Smooth Marble Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Marble Seamless Texture

IDsmooth-marble-seamless-texture
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Smooth Marble Seamless Texture is an AI-generated, tileable smooth marble seamless texture crafted to enhance your 3D material workflows with impeccable realism and consistency. This texture captures the natural elegance of polished marble, composed primarily of calcite mineral substrates, which give it a dense yet translucent base. The fine grain orientation and subtle veining mimic the natural crystallization and sediment layering typical of high-quality marble stone. The surface finish is impeccably smooth and polished, reflecting light softly while maintaining a realistic diffuse reflection. The marble’s coloration arises from a combination of natural mineral pigments and oxide layers, creating gentle variations in hue and depth that add visual interest without overpowering the overall clean aesthetic. The binders and natural adhesive properties inherent in marble’s microstructure contribute to its solid, weather-resistant composition, making this texture ideal for realistic architectural visualizations and product mockups.

In terms of physically based rendering (PBR) channels, this smooth marble seamless texture excels across all relevant maps. The BaseColor (Albedo) channel presents the marble’s creamy, light-toned hues and subtle veining patterns with high clarity, while the Normal map emphasizes the slight surface undulations and micro-scratches characteristic of polished stone. The Roughness map is finely tuned to reflect the texture’s smooth, glossy finish, ensuring highlights appear soft and realistic without excessive shininess. The Metallic channel remains near zero, consistent with non-metallic mineral composition, while Ambient Occlusion enhances depth perception around veins and crevices, adding natural shadowing effects. The Height/Displacement map captures subtle height variations to simulate real-world surface irregularities for added realism in rendering engines capable of parallax or tessellation. All maps come in ultra-high resolution up to 8K, ensuring flawless detail retention even on expansive surfaces without visible tiling or seams.

This seamless smooth marble seamless texture is optimized to work out-of-the-box with Blender, Unity, and Unreal Engine, streamlining your iteration loop and accelerating your creative workflows. To achieve the most natural results, it is recommended to maintain consistent UV scale across assets to prevent texture stretching and to slightly adjust roughness values depending on lighting context for enhanced realism. Whether used in architectural visualization, game environments, interior staging, or product mockups, this AI texture delivers a clean, repeatable pattern that scales elegantly across large surfaces without visible seams. Its stability and clarity eliminate repetitive artifacts often found in auto-generated textures, making it a reliable choice for professional-quality 3D projects.

The smooth marble seamless texture offers a highly detailed AI texture smooth marble seamless texture with realistic marble textures that enhance material quality in any 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.