This seamless jade marble texture is crafted from a high-quality, natural mineral substrate renowned for its smooth, polished surface and distinctive green hues. The material composition includes fine crystalline aggregates embedded in a dense matrix, with subtle organic veining that adds depth and realism. The polished finish reflects light softly, enhancing the elegant appearance typical of marble used in upscale walls and floors. The texture’s base color channel captures the intricate interplay of jade’s characteristic pigments and natural oxide layers, delivering authentic color variation and translucency.
The texture incorporates detailed normal and height maps to simulate the fine grain orientation and slight surface undulations inherent in marble, providing realistic depth and tactile quality when rendered. The roughness map controls the subtle glossiness of the polished stone, while the ambient occlusion channel adds natural shadowing within crevices and veins, enhancing dimensionality. As jade marble is a non-metallic material, the metallic channel remains inactive, emphasizing its natural stone qualities. Weathering effects are minimal, preserving the fresh, pristine look ideal for interior walls and floors.
Rendered at up to 8K resolution, this PBR texture is optimized for seamless integration with popular 3D workflows such as Blender, Unreal Engine, and Unity. Its high resolution ensures exceptional detail even at close camera distances, making it suitable for visualization projects, architectural renders, and game environments. For optimal results, adjusting the UV scale to match the intended surface size prevents repetition and maintains realism. Additionally, fine-tuning the roughness value can tailor the surface reflectivity to simulate either a freshly polished or slightly matte finish, depending on the desired aesthetic.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.