This seamless 3D texture represents a meticulously crafted marble floor tile designed for modern digital content creation pipelines. Composed primarily of natural stone—marble blocks characterized by their crystalline calcium carbonate structure—these floor tiles exhibit a smooth surface with subtle variations that reflect natural veining and mineral inclusions. The material’s base substrate is mineral-based with its inherent porosity and occasional unevenness resulting from natural weathering and man-made wear especially visible in areas where dirt accumulates on the surface. The tile’s composition includes fine aggregates that contribute to its solid dense structure while the polished finish imparts a characteristic glossy sheen that enhances light reflection. Variations in color arise from natural pigments and oxide layers embedded within the stone lending depth and realism to the albedo channel.
In this PBR texture set the BaseColor/Albedo map captures the rich nuanced hues and subtle discolorations caused by dirt and aging providing a foundation of authentic marble coloration. The Normal map accurately defines the smooth yet slightly uneven surface topology highlighting the delicate fissures and grain orientation typical of marble stone. Roughness maps are calibrated to simulate the interplay between polished and worn areas balancing reflectivity and matte zones for a realistic surface finish. The Height map brings out minor surface undulations and imperfections adding depth through displacement or parallax effects while the Ambient Occlusion channel enhances shadowing in crevices and joints between square tiles. This fully tileable texture is physically based making it highly compatible with Blender Unreal Engine and Unity and is optimized for floor tiles 02 in both indoor and outdoor environments to deliver consistent shading in real-time and offline renderers.
Available in 4K resolution with an optional 8K upgrade this PBR material supports high-end use cases where exceptional detail is essential. The texture set includes PNG and EXR formats facilitating smooth integration into various workflows. Its metal/roughness workflow ensures precise calibration for balanced detail and performance across diverse digital content creation software and game engines. For practical use adjusting the UV scale to match the architectural square tile size is recommended to maintain fidelity while fine-tuning roughness values can optimize the balance between clean polished areas and naturally dirty or uneven spots enhancing realism without manual tweaking.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.