This seamless PBR texture showcases a refined chessboard pattern composed of alternating blue and white polished marble tiles. Each tile exhibits subtle and elegant natural veining with fine linear and curved veins threading through the surface, creating an intricate, realistic stone effect. The blue tiles display a smooth gradient of cool blue tones with soft cloudy patches and faint cracks, contrasted by the pristine white tiles that exhibit a delicate translucency and matching veining. The surface finish is highly polished, producing a gentle glossy reflection that enhances the natural stone look without overpowering it. Tiny imperfections, such as microfissures and light speckling, enrich the material's realism without detracting from the clean, sophisticated appearance. As a perfectly tileable texture featuring precise grout lines that separate the individual square tiles, this texture is ideal for 3D modeling, architectural visualization, game development, and VFX projects. It's fully optimized for prominent rendering engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This material excels for creating luxurious interior floors and walls, elegant hotel lobbies, modern bathrooms, or visually striking sci-fi environments with a cool, calm atmosphere. The classic chessboard style combined with the unique blue and white marble colors makes this texture versatile for both contemporary and fantasy settings requiring a blend of elegance and artistic flair. Its seamless design ensures smooth repetition, making it a ready-to-use asset in any 3D pipeline requiring high-quality marble surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.