Portoro Marble Gold Veins free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Portoro Marble Gold Veins

IDportoro-marble-gold-veins
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Portoro Marble Gold Veins texture is a meticulously crafted AI-generated seamless material designed to faithfully replicate the natural elegance and luxurious appearance of authentic Portoro marble. This metamorphic rock primarily consists of calcite and dolomite minerals, forming a dense, low-porosity base substrate characterized by a deep black coloration. The surface is enriched with striking gold-colored veins, created by mineral impurities and iron oxides, which flow organically across the stone with subtle variations in grain orientation. These veins add a dynamic visual depth and complexity to the marble’s composition. The texture simulates a polished finish, highlighting the smooth, reflective qualities typical of high-end Portoro marble, while preserving the stone’s natural irregularities and fine surface details that contribute to its timeless appeal and durability.

In the texture’s physically based rendering (PBR) setup, the BaseColor (Albedo) map captures the rich contrast between the black base and vivid gold veins with exceptional clarity. The Normal and Height/Displacement maps recreate delicate surface undulations and vein depth, enhancing tactile realism without causing excessive parallax distortion. The Roughness map carefully balances glossiness and diffusion, emulating the marble’s semi-reflective, polished finish where light softly interacts with both the stone matrix and metallic veins. Metallic and Ambient Occlusion maps further emphasize the natural interplay between reflective gold portions and recessed shadowed areas within the microstructure, adding nuanced surface complexity. This seamless and tileable Portoro marble gold veins texture maintains consistent detail across large UV spaces without visible repetition or artifacts, making it ideal for sophisticated 3D projects requiring high fidelity materials.

Available in ultra-high resolution up to 8K, this AI texture for Portoro marble gold veins integrates smoothly with leading 3D software platforms such as Blender, Unreal Engine, and Unity. Its optimized design supports modern PBR workflows, accelerating production while enabling precise control over material properties. For optimal results, users should carefully adjust the roughness values to fine-tune the balance between glossy reflections and diffuse highlights according to specific lighting scenarios. Additionally, scaling UV coordinates appropriately preserves the natural flow and intricate detail of the gold veins, preventing distortion and ensuring seamless visual continuity. Subtle use of the height or displacement maps can further enhance surface depth, providing convincing relief and enhancing realism in 3D previews without introducing unwanted parallax artifacts. This seamless Portoro marble gold veins texture offers a high level of detail, reflectivity, and natural depth, making it an excellent choice for accurate and realistic marble textures in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.