This seamless patterned black marble texture high resolution up to 8ktexture captures the essence of premium natural marble with remarkable detail and realism. The base substrate is a dense, fine-grained natural stone primarily composed of calcite and dolomite minerals, tightly bound to form a low-porosity matrix typical of high-quality marble. This AI-generated texture simulates a polished black marble surface, showcasing complex veining patterns formed by subtle mineral impurities and oxide layers. The surface finish is impeccably smooth and reflective, revealing a deep black base color enriched with fine gray and white veins that enhance the stone’s natural elegance and visual depth. The texture’s sophisticated patterning conveys a realistic stone appearance that is both visually striking and versatile across many 3D materials and environments.
In physically based rendering (PBR) workflows, this tileable patterned black marble texture seamless high resolution up to 8k excels by providing detailed and accurate material responses through multiple texture channels. The BaseColor or Albedo map faithfully reproduces the intricate veining and tonal contrasts between the dark substrate and lighter mineral streaks. The Normal map encodes subtle surface irregularities and micro-fissures, adding tactile depth and realism without overwhelming the polished surface. Roughness values are carefully tuned to reflect the smooth, glossy finish typical of polished marble, while the Metallic channel remains neutral, consistent with the stone’s non-metallic nature. Ambient Occlusion enhances shadowing within veins and crevices, increasing perceived depth, and the Height or Displacement map supports fine surface undulations, perfect for subtle parallax effects or true displacement in advanced render engines.
Optimized for large UV islands and designed for seamless tiling, this seamless patterned black marble texture high resolution up to 8k integrates effortlessly with leading 3D platforms such as Blender, Unreal Engine, and Unity. This makes it ideal for a wide range of applications including architectural visualization, cinematic rendering, and realistic material studies. For optimal results, adjusting the UV scale to harmonize the veining pattern with your model’s proportions is recommended, as well as fine-tuning roughness settings according to your lighting setup to maintain the natural reflective sheen. The texture’s robust AI generation balances sharp detail with controlled noise, ensuring a believable and natural look under diverse lighting conditions and rendering pipelines, making it an invaluable asset for any professional 3D artist or designer working with marble textures.
This seamless patterned black marble texture, rendered in high resolution up to 8k, offers a detailed AI-generated material with realistic PBR properties and a 3D preview for precise visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
