Rosso Levanto Marble Burgundy Veins free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rosso Levanto Marble Burgundy Veins

IDrosso-levanto-marble-burgundy-veins
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rosso Levanto Marble Burgundy Veins texture is an exquisitely detailed, AI-generated material designed to faithfully capture the natural elegance and intricate complexity of genuine Rosso Levanto marble. This luxurious metamorphic stone is primarily composed of calcite crystals intricately bonded with trace mineral impurities, which give rise to its signature deep burgundy veins flowing dynamically through a rich, dark red base substrate. The stone's polished surface finish reveals a smooth, highly reflective plane punctuated by subtle variations in grain orientation and occasional micro-porosity resulting from natural weathering. These tactile surface details add authentic visual depth and complexity, making this seamless Rosso Levanto marble burgundy veins texture especially suited for high-fidelity 3D rendering and visualization.

The texture suite includes comprehensive PBR channels rendered up to an impressive 8K resolution, ensuring exceptional realism for demanding applications in Blender, Unreal Engine, Unity, and other popular 3D tools. The Base Color (Albedo) map accurately portrays the nuanced interplay between the marble’s burgundy veins and the darker red matrix, while the Normal and Height/Displacement maps simulate subtle surface undulations and vein relief, producing realistic shadows and highlights under dynamic lighting conditions. The Roughness map mimics the polished yet occasionally uneven gloss typical of natural marble surfaces, enabling nuanced control over light reflectivity and diffusion. The Ambient Occlusion map enhances the perception of depth by emphasizing crevices and vein intersections, while the Metallic channel remains minimal, consistent with the non-metallic mineral composition of Rosso Levanto marble.

This tileable Rosso Levanto marble burgundy veins AI texture is meticulously crafted for seamless integration into 3D projects requiring natural marble textures, whether for architectural visualizations, interior design elements, or detailed environment assets. Its consistent texel density and natural vein flow ensure there are no visible seams or repetitive patterns, even across large surfaces. For optimal results, it is recommended to maintain uniformly scaled UVs to preserve the integrity of the intricate veining and avoid distortion. Adjusting the roughness map can further tailor the surface finish from a high-gloss polished look to a more subdued matte appearance, while leveraging the height/displacement channel adds realistic tactile depth that enhances close-up renders and real-time 3D previews.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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