Detailed Marble Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Marble Seamless Texture

IDdetailed-marble-seamless-texture
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Detailed Marble Seamless Texture is an AI-generated, high-resolution tileable texture designed to replicate the intricate composition and natural beauty of marble surfaces with exceptional clarity and cohesion. This texture simulates the complex mineral matrix typical of marble, where fine calcite crystals form a dense yet subtly porous base substrate. The surface finish is polished, capturing the characteristic smoothness and slight gloss that marble exhibits when finely honed. Color variations arise from naturally occurring pigments and oxide layers within the stone, producing veins and swirls that lend authenticity and depth. The binder effect in natural marble is represented here by the interlocking crystalline structure, while subtle grain orientation and fissures contribute to the texture’s realism without disrupting seamless tiling, making it ideal for expansive UV islands common in modern 3D workflows.

Technically, this seamless detailed marble texture is optimized for physically based rendering (PBR) pipelines, with carefully crafted channels that enhance material realism. The BaseColor or Albedo channel faithfully reproduces the marble’s nuanced tones and veins, while the Normal map introduces micro surface irregularities and grain direction that catch light naturally. The Roughness map is tuned to reflect the polished surface’s slight reflectivity and smoothness, avoiding overly glossy or flat appearances. Since marble is non-metallic, the Metallic channel is set accordingly, ensuring accurate light interaction. Ambient Occlusion adds subtle shadowing in crevices and grain boundaries, enhancing depth perception. Height or Displacement maps provide fine relief detail to simulate surface undulations and fissures, perfect for parallax or tessellation effects in engines like Unreal or Unity.

With resolutions up to 8K, this AI texture supports high-fidelity visualization in Blender, Unity, and Unreal Engine, accelerating workflows in architectural visualization, game environments, product mockups, and interior staging. The seamless nature guarantees repeatable, artifact-free tiling over large surfaces, maintaining cohesion and detail without visible seams. To get the best results, adjust the roughness intensity to match your scene’s lighting rig and consider scaling the UV map to balance detail density with performance. Adding this tileable detailed marble seamless texture to your material library streamlines iteration and ensures consistent, professional-quality results across diverse projects.

The AI-generated detailed marble seamless texture offers a seamless detailed marble seamless texture with high-quality marble textures, providing a realistic PBR appearance that can be explored through a 3D preview for precise material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.