Rough Green Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Green Marble Texture Seamless

Texture Info

IDrough-green-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Green Marble Texture Seamless high resolution up to 8ktexture captures the natural complexity and elegance of marble, a metamorphic rock composed primarily of recrystallized carbonate minerals such as calcite or dolomite. This AI-generated texture simulates the intricate mineral grain orientation and subtle veining patterns typical of green marble, enhanced by a slightly rough surface finish that reflects moderate weathering and natural porosity. The colorants consist of rich green pigments interspersed with lighter and darker veining, replicating the organic distribution of mineral impurities and oxide layers that give marble its unique appearance. The composite structure is represented through carefully modeled aggregates and micro-fissures, providing a convincing base substrate that balances polished and slightly matte areas, ideal for realistic rendering workflows.

In physically based rendering (PBR) workflows, this seamless rough green marble texture high resolution up to 8k excels by delivering detailed BaseColor/Albedo maps that faithfully reproduce the nuanced green hues and vein contrasts. The Normal maps emphasize the micro-detail of the stone’s uneven surface, revealing subtle bumps and grain orientation without exaggeration. Roughness maps are finely tuned to reflect the semi-rough finish, allowing the surface to respond authentically under varying light conditions, while Metallic maps remain minimal, aligning with marble’s non-metallic nature. Ambient Occlusion channels enhance depth perception around veins and fissures, and Height/Displacement maps provide realistic surface undulations suitable for parallax occlusion or tessellation techniques. This comprehensive material setup ensures seamless tiling without visible edges, making it ideal for expansive 3D scenes.

Designed to accelerate marble workflows, this tileable rough green marble texture seamless high resolution up to 8ktexture integrates effortlessly with popular engines like Blender, Unreal Engine, and Unity, supporting fast iteration loops and real-time previews with 3D preview capabilities. Its high resolution up to 8k ensures exceptional clarity even on large surfaces, making it suitable for cinematic renders, architectural visualizations, level dressing, and material studies. For optimal results, it is recommended to adjust the roughness intensity based on your scene’s lighting rig and to scale the UV mapping appropriately to maintain the natural grain size and veining across your models, preserving the authenticity of the marble’s weathered yet polished composition.

The seamless rough green marble texture offers a high-resolution, up to 8k quality surface ideal for realistic PBR applications, while AI-generated variations enhance the detail and authenticity of marble textures in digital rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.