Terrazzo or Marble Texture with Various Colors | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Terrazzo or Marble Texture with Various Colors | Free PBR

IDterrazzo-or-marble-texture-with-various-colors-free-pbr
Marble
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless PBR texture features a detailed terrazzo or marble surface showcasing a diverse palette of colors embedded within a natural stone matrix. The base substrate mimics mineral aggregates bound by a durable cementitious or polymeric adhesive, accurately replicating the composite nature of terrazzo materials. Various colored chips—composed of marble, quartz, and glass fragments—are dispersed irregularly throughout the binder, creating a visually rich and complex pattern. The surface finish is polished to a smooth sheen, highlighting the subtle variations in porosity and wear that contribute to an authentic stone appearance. Fine cracks, subtle pits, and slight weathering are captured to enhance realism, while the colorants range from earthy neutrals to vibrant hues, reflecting the diverse mineral composition and oxide layers found in natural terrazzo and marble surfaces.

In PBR workflow, this texture excels by providing comprehensive channel data: the BaseColor (Albedo) map delivers accurate color detail and aggregate distribution; the Normal map defines micro-surface irregularities and chip edges for realistic light interaction; Roughness controls the polished yet slightly varied reflectivity characteristic of stone; Metallic is kept minimal to zero, as terrazzo and marble are non-metallic materials; Ambient Occlusion enhances depth perception around chips and cracks; and Height/Displacement maps add tangible surface relief, emphasizing the subtle elevation differences between binder and embedded aggregates. The texture is crafted at an 8K resolution to ensure crisp detail even in close-up renders and is fully compatible with popular 3D software such as Blender, Unreal Engine, and Unity, making it ideal for architectural visualization, game environments, and product rendering.

For optimal results, it is recommended to carefully adjust the UV scale to match the intended real-world tile size, as this maintains the natural distribution and size of terrazzo chips. Additionally, fine-tuning the roughness parameter can help simulate varying degrees of polish—from a glossy showroom finish to a more matte, weathered surface—providing greater artistic control. The height map can also be used with parallax occlusion mapping to enhance depth perception on flat surfaces, adding realism without increasing polygon count. This texture offers a versatile and realistic material foundation for any project requiring high-fidelity terrazzo or marble surfaces in multiple colors, delivered under a CC0 license for unrestricted use.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.