Seamless White Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless White Marble Texture Seamless

Texture Info

IDseamless-white-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless white marble texture seamless high resolution up to 8ktexture is an AI-generated material meticulously crafted to emulate the natural sophistication and intricate complexity of authentic white marble surfaces. The base substrate is inspired by calcite, a crystalline form of calcium carbonate, which provides the texture’s characteristic smooth and polished stone appearance. Its fine grain orientation and delicate veining patterns are rendered with subtle white and light gray pigments, simulating natural mineral inclusions and slight color variations. This composition achieves a balanced translucency and opacity, reflecting the dense, minimal porosity typical of premium marble, while the binders and adhesives are visually interpreted through seamless transitions and micro-details that maintain a flawless, cohesive surface without visible borders or repetition artifacts.

In terms of physically based rendering (PBR) channels, the BaseColor or Albedo map captures the interplay of soft white tones and refined veins, delivering a clean yet dynamic marble finish ideal for architectural and product visualizations. The Normal map enhances the micro-roughness and faint cracks, adding tactile realism to the polished surface, while the Roughness map is precisely calibrated to reproduce the glossy, reflective qualities of marble without excessive shine. The Metallic channel remains near zero, consistent with marble’s non-metallic nature, and the Ambient Occlusion map introduces subtle shadows within vein intersections to enhance depth perception. The Height or Displacement map provides gentle surface relief, perfect for emphasizing slight irregularities or engraved details, elevating the realism in close-up renders and advanced real-time engines.

Optimized for seamless tiling at ultra-high resolution up to 8k, this tileable seamless white marble texture seamless high resolution up to 8ktexture integrates effortlessly with Blender, Unity, and Unreal Engine workflows. Its exceptional detail retention ensures crisp, natural marble surfaces across large-scale scenes or cinematic compositions, making it an excellent choice for level dressing, material studies, and real-time applications alike. For optimal results, adjusting the UV scale to preserve natural vein proportions and slightly increasing roughness can reduce overly glossy reflections under strong lighting, while incorporating subtle ambient occlusion and a light normal pass enhances surface variation without compromising the marble’s delicate elegance.

This seamless white marble texture features seamless high resolution up to 8k quality, enhanced by AI technology for realistic marble textures with a 3D preview that highlights its precise PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.