The polished black marble texture seamless high resolution up to 8k is a premium digital material that replicates the natural elegance of fine marble stone. This texture showcases a dense, crystalline calcite base substrate, characteristic of high-quality marble, with a smooth, polished surface finish that enhances its deep black coloration enriched by subtle white veining. The natural mineral composition includes trace carbonates and iron oxides, which contribute to the unique pigment variations and slight translucency seen in the Albedo channel. Carefully balanced with minimal porosity, the texture simulates a refined, weather-resistant surface ideal for sophisticated architectural visualizations and detailed product mockups.
In physically based rendering (PBR) workflows, this tileable polished black marble texture seamless high resolution up to 8k delivers crisp, realistic results across all essential maps. The BaseColor channel captures the rich, dark tones and delicate veining patterns without distortion, while the Normal map introduces subtle surface undulations that replicate the polished stone’s natural grain and fine fissures. The Roughness map is finely tuned to convey a high-gloss finish with controlled reflection scatter, avoiding overly sharp highlights while preserving believable light interaction. Ambient Occlusion enhances depth perception around veins and crevices, and the Height/Displacement channel offers slight relief to emphasize surface irregularities, ideal for parallax effects. The Metallic channel remains minimal, as marble is naturally non-metallic, ensuring accurate material response in 3D engines.
Designed for seamless repetition without visible seams, this texture scales elegantly across large surfaces, maintaining clarity and detail at ultra-high resolutions up to 8k. It is optimized for direct integration into popular platforms such as Blender, Unity, and Unreal Engine, making it a versatile asset for creating immersive game environments, realistic interior staging, and high-fidelity archviz projects. For best results, it is recommended to use a moderate UV scale to preserve the texture’s intricate veining and to slightly adjust roughness values for different lighting conditions. Combining this polished black marble texture with subtle ambient occlusion and a light normal pass can further enhance surface breakup and natural variation without oversharpening the material.
This ai texture features a seamless polished black marble texture seamless high resolution up to 8k, offering a polished black marble texture seamless high resolution up to 8ktexture with detailed marble textures and a realistic 3D preview for accurate PBR material representation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
