Archviz Floor Mesh Metal Sci Scifi Spaceship — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Floor Mesh Metal Sci Scifi Spaceship — Seamless PBR Texture

IDarchviz-floor-mesh-metal-sci-scifi-spaceship
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture captures the intricate details of a futuristic sci-fi spaceship floor mesh designed primarily from a robust metal base substrate. The material simulates a high-grade alloy with a subtly brushed and slightly oxidized finish evoking industrial strength combined with advanced technology aesthetics. Fine grain orientation and precise mesh patterns reflect the meticulous engineering typical of sci-fi environments while subtle colorants—derived from metallic oxides and pigment layers—introduce nuanced variations in hue and reflectivity. The surface presents a balanced porosity that hints at minimal wear and controlled environmental exposure enhancing realism without compromising the clean high-tech appearance.

Within the physically based rendering workflow this texture set includes comprehensive maps that articulate the material’s physical and visual properties. The BaseColor (Albedo) map conveys the metal’s characteristic color response showing consistent neutral grays with slight blue and green undertones typical of spaceship interior metals. The Normal map defines the finely detailed mesh relief and engraving patterns adding dimensionality and tactile authenticity. Roughness values are calibrated to reflect a semi-matte finish emphasizing subtle surface wear while maintaining a futuristic sheen. The Metallic channel confirms the full metal nature of the substrate ensuring accurate light interaction across real-time and offline renderers. Ambient Occlusion enhances shadowing in recessed mesh areas and the Height/Displacement map supports realistic depth effects ideal for close-up visualization and parallax workflows.

Prepared at up to 8K resolution this texture is optimized for seamless tiling across large surfaces without visible repetition or distortion making it an excellent choice for architectural visualization (archviz) game environments and sci-fi themed projects. It integrates smoothly with industry-standard tools such as Blender Unreal Engine and Unity streamlining look development and rendering processes. For best results users are advised to adjust the UV scale to match their model’s dimensions precisely and to fine-tune the roughness map to balance between polished and worn metal appearances depending on scene lighting and artistic intent. This substance designer-friendly resource is curated for quality and versatility allowing creative professionals to achieve photorealistic spaceship floors with minimal setup.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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