Archviz Metal Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Substance Designer — Seamless PBR Texture

IDarchviz-metal-substance-designer-x2
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Substance Designer seamless PBR texture offers a meticulously crafted metal surface ideal for physically based rendering workflows in architectural visualization game engines and real-time or offline renderers. The base substrate reflects an industrial-grade metal composition exhibiting fine grain orientation and subtle surface imperfections that emulate real-world metal materials. The texture’s surface finish is a balanced blend of lightly brushed and oxidized metal creating a visually rich appearance with natural variations in roughness and metallic reflectance. Pigments and oxide layers contribute to the consistent color response seen in the BaseColor/Albedo map while the Normal and Height channels capture intricate surface details such as micro-scratches and gentle weathering effects enhancing realism without overwhelming the mesh geometry.

The PBR set includes all essential maps common to modern rendering pipelines: BaseColor provides accurate diffuse coloration Normal encodes fine surface normals for realistic light interaction Roughness controls the microsurface scattering for the brushed-metal effect Metallic defines the conductive metal properties Ambient Occlusion enhances shadow depth in crevices and Height/Displacement adds subtle depth cues for parallax effects. This texture is seamless and designed for large-scale tiling enabling consistent results over expansive surfaces without noticeable repetition. The color space and gamma are calibrated to match standard PBR workflows but users are encouraged to verify and adapt these settings according to their specific project requirements to maintain visual fidelity.

Rendered at up to 8K resolution this metal texture ensures exceptional detail even in close-up views making it suitable for high-end visualization projects in Blender Unreal Engine and Unity. The carefully curated material composition and layered maps provide a versatile foundation for diverse archviz scenes from modern industrial interiors to futuristic exteriors. For optimal results adjusting the UV scale to balance tile repetition and tuning the roughness map can help tailor the surface appearance to specific lighting conditions and artistic direction. This practical approach enhances both realism and performance allowing seamless integration into any physically based rendering pipeline.

Attribution is appreciated but not required reflecting the licensing of the texture. This high-quality metal PBR material has been curated to meet demanding standards of consistency accuracy and ease of use making it a valuable asset for designers seeking reliable photorealistic metal surfaces in their archviz and visualization projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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