Wavy Corrugated Metal Plate with Rivets | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Wavy Corrugated Metal Plate with Rivets | Free PBR

IDwavy-corrugated-metal-plate-with-rivets-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Wavy Corrugated Metal Plate texture is a meticulously crafted PBR material designed to authentically represent an aged industrial metal surface. The base substrate consists of a durable metal alloy, chosen for its robust structural properties and resistance to wear. The surface features thin, wavy corrugations that provide enhanced rigidity and characteristic industrial aesthetics. Evenly spaced rivets punctuate the metal plate, each exhibiting subtle signs of natural oxidation and wear that reflect years of exposure to environmental elements. The finish balances polished metallic areas with patches of slight oxidation, creating a dynamic interplay between reflective sheen and matte, weathered textures. Variations in pigmentation and oxide layers introduce a realistic color palette ranging from cool silvery grays to warmer rusted tones, contributing to the plate’s authentic visual complexity and depth.

Within the PBR texture channels, this metal plate’s material properties are carefully represented to maximize realism. The BaseColor or Albedo channel captures the nuanced coloration resulting from natural pigment deposits and oxidation patterns. The Normal map emphasizes the undulating corrugated waves and the rivet details, providing pronounced depth cues that enhance surface realism when lit. The Roughness channel varies spatially, contrasting smoother polished regions with rougher, oxidized patches to simulate the plate’s worn finish. High Metallic values affirm the inherently metallic nature of the substrate, while Ambient Occlusion deepens shading around rivets and corrugation troughs to accentuate dimensionality. The Height or Displacement map further highlights the corrugated profile and rivet protrusions, enabling enhanced parallax and displacement effects in supported rendering engines.

Rendered at resolutions up to 8K, this seamless texture delivers crisp detail even on expansive surfaces, making it ideal for use in Blender, Unreal Engine, Unity, and other 3D software. Its seamless design ensures versatile tiling without visible repetition, suitable for industrial visualizations, architectural renders, or game environments requiring authentic metal surfaces. For optimal results, users are advised to adjust the UV scale to match the real-world dimensions of corrugated metal sheets, and to fine-tune the Roughness channel to adapt surface reflectivity according to specific lighting scenarios. Additionally, subtle application of the Height map can significantly enhance parallax occlusion effects, adding a convincing sense of depth and tactile realism on close inspection.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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