Dirt Tread Plate Metal Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Dirt Tread Plate Metal Texture | Free PBR

IDdirt-tread-plate-metal-texture-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Dirt Tread Plate Metal Texture showcases a robust metal substrate that forms the foundation of this industrial surface. The base layer consists of black painted metal, applied as a polymer-based coating with pigments that provide a matte to semi-gloss finish while protecting the metal from corrosion and abrasion. The metal beneath is dense and low-porosity, typical of heavy-duty tread plates designed to withstand mechanical wear. Evenly spaced, shiny silver studs adorn the surface, crafted from polished metal that delivers high reflectivity and distinct specular highlights. Over time, dirt accumulation—composed of organic and mineral particles—has become especially prominent around the edges and crevices of these raised studs, contributing subtle variations in roughness and ambient occlusion that enrich the texture’s realism. Weathering and abrasion effects are visible on the painted base, revealing underlying metal tones and adding natural wear patterns that further enhance the industrial authenticity of the texture.

From a materials perspective, the interplay of components is carefully captured across physically based rendering (PBR) channels to ensure accurate visual fidelity. The BaseColor (Albedo) map highlights the contrast between the deep black painted base and the bright, reflective silver studs, while the Normal map effectively conveys the raised tread pattern and dirt buildup, creating realistic surface relief. The Roughness map distinguishes between the smooth, glossy finish of the studs and the rougher, dirt-covered painted areas, influencing how light scatters across the surface. Metallic values are high on the studs, reflecting their metal composition, and minimal on the painted base, which simulates a non-metallic coating. Ambient Occlusion adds depth by darkening the shadows around the studs and dirt deposits, and Height/Displacement maps enhance parallax effects by providing subtle variations in surface elevation.

This texture is optimized for high-resolution workflows, available in seamless 8K resolution to capture exceptional detail for close-up renders or large-scale industrial visualization projects. It is fully compatible with popular 3D engines such as Blender, Unreal Engine, and Unity, making it a versatile choice for architectural, mechanical, and environmental designs. For best results, it is recommended to carefully adjust the UV scale to maintain the natural size of the tread pattern and to fine-tune the roughness channel to balance the reflective shine of the studs with the matte, dirt-covered paint. This careful calibration ensures maximum realism and seamless integration into your scenes, highlighting the tactile complexity and wear of this industrial metal surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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