Bronze Metal Panel Pattern — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Bronze Metal Panel Pattern — Seamless PBR Texture

IDbronze-metal-panel-pattern
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture showcases a meticulously crafted bronze metal panel pattern designed to replicate the authentic composition and surface characteristics of aged and refined bronze metalwork. The base substrate consists of a dense metallic alloy with a characteristic warm brownish-gold hue achieved through natural oxide layers and subtle patina effects that simulate real-world weathering and oxidation. The panel pattern is defined by precise grain orientation and panel separations that emphasize the industrial yet elegant nature of the bronze surface. The finish is a balanced combination of fine brushing and slight oxidation lending a tactile semi-matte appearance that enhances realism in both close-up and large-scale applications.

Each texture map in this set has been carefully prepared for physically based rendering workflows ensuring consistent and accurate material response under varied lighting conditions. The BaseColor (Albedo) map captures the nuanced color variations of bronze including subtle greenish and brown oxide pigments layered naturally over the metal substrate. The Normal map encodes the detailed panel edges grain direction and surface micro-roughness while the Roughness map controls the semi-polished finish allowing for adjustable reflectivity that mimics bronze’s characteristic shimmer. The Metallic channel confirms the fully metallic nature of the panels contributing to authentic light interaction. Ambient Occlusion enhances depth perception around panel seams and indentations and the Height/Displacement map provides fine geometric detail for parallax or tessellation effects reinforcing the material's physicality.

Rendered at up to 8K resolution this bronze metal panel pattern texture offers exceptional detail and clarity making it an ideal choice for architectural visualization game engines like Unreal Engine and Unity as well as offline renderers and real-time applications such as Blender. The surface’s seamless nature supports large-scale tiling without visible repetition preserving visual integrity in expansive scenes. Users are advised to carefully adjust the UV scale to avoid overly repetitive panel layouts and to fine-tune the roughness parameter to balance between polished highlights and natural wear achieving the desired bronze metal aesthetic in diverse lighting environments.

Overall this PBR-ready bronze metal panel texture is curated for quality and versatility providing a reliable physically accurate material base for any project requiring realistic metal surfaces. By verifying color space and gamma settings to align with your project’s rendering pipeline you can ensure consistent and true-to-life results. Attribution is appreciated but not mandatory encouraging broad use across visualization rendering and game development workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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