Bullet Holes Metal Metallic Pierced — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Bullet Holes Metal Metallic Pierced — Seamless PBR Texture

IDbullet-holes-metal-metallic-pierced-x2
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture features a highly detailed metallic surface pierced with realistic bullet holes designed to replicate weathered and damaged metal substrates commonly found in industrial or urban environments. The base material is a cold brushed metal with subtle oxidation visible in the base color layer giving a natural variation in hue and tone. The surface finish reflects a moderately polished yet worn metal with evidence of micro-scratches and minor corrosion around the pierced bullet holes. These holes are sharply defined with slight deformation and edge wear suggesting high-velocity impacts that have penetrated the metallic layer. The texture captures the fine grain orientation of the metal substrate beneath emphasizing the anisotropic reflections typical of brushed metals. Porosity is minimal but present around the impact zones where oxidation and weathering have subtly altered the surface.

Prepared specifically for physically based rendering workflows this texture set includes standard PBR maps such as Base Color (Albedo) Normal Roughness Metallic Ambient Occlusion and Height/Displacement all provided at up to 8K resolution for ultra-realistic detail. The Base Color map conveys the metal’s color variations and corrosion hues while the Metallic channel defines the conductive properties of the metal surface. Roughness varies smoothly across the texture with lower roughness inside the bullet holes to simulate polished metal edges and higher roughness on oxidized areas enhancing visual realism. The Normal and Height maps emphasize the depth and sharpness of the pierced holes and surrounding dents providing convincing surface relief suitable for parallax or displacement effects. Ambient Occlusion adds subtle shadowing around the perforations and crevices improving the perception of depth in both offline and real-time renderers.

This texture is fully seamless and consistent in color response making it ideal for large-scale tiling across architectural visualization projects game engines like Unreal Engine and Unity as well as real-time and offline rendering applications such as Blender. To optimize appearance it is recommended to verify the color space and gamma settings to match your project’s workflow. For enhanced realism adjusting the UV scale to maintain appropriate detail density and fine-tuning roughness values can ensure the metallic surface reacts authentically under various lighting conditions. Slightly increasing height map intensity when using parallax mapping can also accentuate the depth of the bullet holes adding dramatic visual impact without compromising performance.

Curated for quality and prepared under a license this bullet holes metal metallic pierced PBR texture provides a versatile and scalable solution for artists and developers seeking a dependable high-fidelity material. Attribution is appreciated but not required allowing seamless integration into diverse projects that demand realistic physically accurate metal surfaces damaged by ballistic impacts enriching any visualization or game environment with compelling detail and authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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