Seamless Weathered Metal Shutter 3D Texture (PBR up to 8K) free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless Weathered Metal Shutter 3D Texture (PBR up to 8K)

IDworn-shutter-weathered-metal-sheet-metal-shutter-corrugated-metal-shutter
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless weathered metal shutter 3D texture captures the authentic materiality and visual complexity of a worn corrugated metal shutter commonly found in industrial and man-made environments. The base substrate is a robust metal sheet that naturally ages and weathers over time through exposure to environmental elements developing oxidation layers subtle rust patches and surface wear that together create a rich tactile character. The detailed corrugation with pronounced ridges and grooves reflects the structural grain orientation typical of metal shutters while the surface finish presents a rough oxidized patina with nuanced color variations resulting from mineral oxides and residual faded pigments. These attributes are meticulously represented in the albedo (BaseColor) map delivering balanced realistic coloration without artificial saturation or uniformity which enhances the texture’s natural weathered appearance.

From a materials and compositional perspective this metal shutter texture exhibits a layered system where the primary metal sheet is coated with partially eroded binders and remnants of protective paint which contribute to the surface’s complex interplay between metallic sheen and matte weathered patches. The normal map encodes the fine corrugation depth and grain orientation providing convincing 3D surface relief that responds accurately to lighting in both real-time and offline rendering workflows. Complementary roughness and metallic maps are calibrated to balance reflective highlights on worn metal areas with dull oxidized regions while ambient occlusion subtly enhances shadow depth within crevices and folds. The height map adds further displacement detail to emphasize the tactile quality of the corrugated metal shutter enabling realistic parallax effects and enhanced surface depth perception.

Offered in sharp 4K resolution with an optional upgrade to ultra-high 8K this physically based rendering (PBR) 3D texture is fully tileable and optimized for seamless integration into Blender Unreal Engine and Unity. It includes all essential PBR channels—albedo normal roughness metallic ambient occlusion and height—delivered in versatile PNG and EXR formats to support metal/rough workflows with calibrated shading for consistent realistic results without extensive manual tweaking. For optimal usage adjusting the UV scale to maintain proportional corrugation dimensions on your shutter model is recommended while fine-tuning roughness values allows precise control over the intensity of the weathered metal effect depending on your lighting and artistic needs. This versatile physically based metal shutter texture is an excellent asset for projects that demand a high-detail authentic and realistic corrugated metal surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.