Worn Aluminum Metal | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Worn Aluminum Metal | Free PBR

IDworn-aluminum-metal-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Worn Aluminum Metal texture (Metal 0067) captures the authentic appearance of an aged and oxidised aluminium sheet, highlighting the distinctive characteristics of naturally weathered metal surfaces. The base substrate is aluminium, a lightweight metal renowned for its corrosion resistance due to the formation of a stable oxide layer over time. This oxide layer alters the aluminium’s surface appearance, resulting in subtle color shifts from silvery grey to muted, slightly darker tones that reflect years of environmental exposure. The texture reveals a naturally worn finish, marked by fine abrasions, light corrosion spots, and a lightly textured surface that is neither polished nor brushed. The grain orientation typical of rolled aluminium sheets is evident, with minimal but visible porosity appearing as small pits and uneven corrosion areas. Adhesives or binders used during aluminium sheet production do not dominate the visual characteristics, allowing the metal’s inherent weathering and aging processes to stand out clearly.

From a materials perspective, the oxide layer acts as a natural pigment and protective film, influencing the texture’s color and surface condition. This texture’s physical properties are accurately represented across all PBR workflow channels: the BaseColor/Albedo channel reflects the oxidised silver-grey hues with nuanced tonal variations, while the Normal map enhances the tactile sensation of fine scratches, dents, and surface irregularities. The Roughness map provides a balanced interplay between smooth and rough areas, simulating the way worn aluminium diffuses and scatters light. The Metallic channel remains consistently high, reinforcing the metal’s reflective qualities, whereas Ambient Occlusion deepens shadows within crevices and weathered spots to add depth and realism. The Height/Displacement map contributes realistic surface depth by accentuating imperfections and texture relief, crucial for close-up renders.

Offered at resolutions up to 8K, this high-quality seamless PBR texture ensures exceptional detail and clarity for realistic material representation in 3D projects. It is fully optimized for seamless integration into Blender, Unreal Engine, and Unity, supporting physically based rendering workflows to achieve convincing metal surfaces. To maximize realism when applying this texture, it is recommended to carefully adjust the UV scale to preserve the natural grain and corrosion details characteristic of aluminium sheets. Additionally, fine-tuning the roughness values can help balance reflective sheen and matte wear, enhancing the authenticity of old machinery parts, industrial equipment, and other weathered metallic surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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