Seamless Corrugated Steel 006 C by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Corrugated Steel 006 C by Textures – PBR 3D Texture (8K ready)

IDcorrugated-steel-006-c-by-textures-pbr-seamless-8k
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Corrugated Steel 006 C texture by Textures is a meticulously crafted photorealistic material designed to replicate the distinct appearance and physical properties of corrugated steel surfaces. This texture captures the essence of galvanized steel sheets which form the base substrate—a robust metal alloy known for its durability and corrosion resistance. The steel panels feature a characteristic wavy pattern created through cold rolling and pressing lending them their iconic corrugated profile. The surface finish is a slightly weathered painted coating exhibiting subtle variations in color and texture that reveal natural wear mild oxidation and the gradual aging of the paint layer. These nuanced details include faint greenish hues and minor rust spots which enrich the visual complexity while maintaining an industrial utilitarian aesthetic typical of outdoor steel structures such as warehouse walls roofing and facades.

In physically based rendering workflows this texture excels through its carefully constructed PBR channels. The Base Color (Albedo) map faithfully reproduces the painted steel’s muted green tones and surface imperfections free from baked-in lighting ensuring accurate color representation under diverse illumination scenarios. The Normal map accentuates the corrugated ridges and fine surface irregularities adding realistic depth and tactile quality when light interacts with the metal. Roughness values vary across the surface simulating the semi-glossy nature of fresh paint alongside rougher weathered areas to achieve believable specular highlights and diffuse reflections. The Metallic channel highlights the inherently metallic nature of the steel substrate while Ambient Occlusion enhances shadowing within folds and crevices emphasizing structural depth. Additionally the Height (Displacement) map enables subtle surface relief supporting enhanced parallax and displacement effects in rendering engines that utilize these features.

Optimized for seamless tiling at resolutions up to 8K this texture is well-suited for large-scale applications without loss of detail making it ideal for high-fidelity projects in Blender (with Principled BSDF shader) Unreal Engine (integrating Base Color Roughness Normal and AO maps) and Unity’s URP/HDRP pipelines (using Lit shaders). For best results it is advisable to maintain consistent UV scale across UV maps to prevent visible repetition and to experiment with combining Normal and Height maps to maximize depth perception on corrugated metal surfaces. Adjusting roughness values can also fine-tune the balance between weathered and polished areas enhancing realism and material authenticity across various lighting environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.