Rusty Metal Grate — Metal Grate Rusty Rusty Rust Metallic — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rusty Metal Grate — Metal Grate Rusty Rusty Rust Metallic — PBR seamless 3D texture

IDmetal-grate-rusty-rusty-rust-metallic-grate-weathered-worn
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rusty Metal Grate texture is a high-quality seamless 3D material designed to replicate the complex surfaces of weathered and worn metal grates commonly found in urban and industrial environments. The base substrate is a robust steel or iron grate characterized by oxidized and corroded metal fibers that form a distinctive rust pattern with irregular patches of reddish-brown oxide layered over rough aged steel. The surface finish exhibits a naturally rough and pitted texture caused by long-term exposure to outdoor elements resulting in a visually rich interplay of metallic highlights and matte rust deposits. The weathering process creates subtle variations in porosity and grain orientation which are expertly captured in the texture’s PBR channels to enhance realism across diverse 3D applications.

In the texture maps the Albedo (BaseColor) channel accurately portrays the nuanced color palette of rusted metal blending deep oranges browns and muted steel grays that mimic the natural oxidation layers and metal beneath. The Normal map conveys the intricate surface details of the weathered grate including the raised rust flakes and recessed corroded areas adding depth and tactile authenticity. Roughness and Metallic maps are finely tuned to differentiate between the oxidized non-metallic rust patches and the exposed steel providing a balanced contrast between rough matte surfaces and shiny metallic reflections. Ambient Occlusion enhances the perception of crevices and overlapping patterns typical of manhole and pavement grates while the Height map offers subtle displacement for enhanced parallax effects in real-time renderers.

This texture is provided in a crisp 4K resolution with an optional 8K version for high-end projects supporting physically based rendering workflows compatible with Blender Unreal Engine and Unity. The texture files include PNG and EXR formats for maximum flexibility and integration. It’s optimized for modern pipelines ensuring reliable results without manual tweaking delivering consistent shading and performance across digital content creation software and game engines. For practical use adjusting the UV scale to match the real-world dimensions of man-made outdoor metal grates is recommended along with fine-tuning roughness values to achieve the desired balance between weathered rust and exposed metal shine.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.