Anodized Aluminum Matte Finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Anodized Aluminum Matte Finish

Texture Info

IDanodized-aluminum-matte-finish
CategoryMetal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Explore the anodized aluminum matte finish texture, a meticulously crafted metal surface designed to replicate the complex characteristics of anodized aluminum with a subtle, non-reflective matte finish. This texture is engineered from the perspective of the base metal substrate—aluminum—enhanced by an anodizing process that forms a durable oxide layer, providing corrosion resistance and a consistent, muted sheen without the glossiness typical of polished metals. The surface exhibits fine grain orientation and micro-textural detail resulting from the anodization and matte treatment, creating a realistic interplay of light and shadow. The texture’s porosity is minimal, reflecting the dense, sealed anodic layer, while the colorants derive from controlled oxide thickness, giving rise to natural variations in tone while preserving a uniform appearance across large surfaces. This yields a seamless anodized aluminum matte finish texture that avoids any visible repetition or pattern breaks, ideal for covering vast areas with consistent detail and natural authenticity.

This tileable anodized aluminum matte finish is fully optimized for physically based rendering (PBR) workflows, including comprehensive texture maps to capture the material's complexity. The BaseColor/Albedo channel faithfully reproduces the subdued metallic hues shaped by the anodic oxide’s pigmentation, while the Normal map encodes the micro-roughness and subtle surface imperfections characteristic of matte anodized aluminum. The Roughness map controls the diffuse reflection, ensuring the finish remains soft and non-glossy, while the Metallic map confirms the metal’s conductive properties. Ambient Occlusion enhances the perception of fine crevices and surface depth, and the Height/Displacement maps add extra dimension by simulating the anodized oxide’s micro-relief without increasing polygon count. Rendered at up to 8K resolution, this texture maintains crisp, high-fidelity detail even under close inspection, making it perfect for professional 3D projects across Blender, Unreal Engine, and Unity.

Designed with versatility in mind, this ai texture anodized aluminum matte finish supports real-time 3D preview and seamless integration into diverse workflows, from architectural visualization to cinematic rendering and game asset creation. To maximize realism and avoid distortion, it is recommended to carefully manage UV scaling to maintain consistent texel density across assets. Additionally, fine-tuning the roughness map can help achieve the ideal balance between subtle light diffusion and the characteristic matte appearance of anodized aluminum. Leveraging the height or parallax maps further enhances the tactile quality of the surface, delivering a convincing sense of depth and material authenticity without compromising performance or polygon budgets. This seamless anodized aluminum matte finish texture is a reliable, high-quality resource for anyone seeking to enhance metal surfaces with realistic detail and natural visual appeal.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.