This high resolution bronze texture seamless, rendered at up to 8K resolution, offers an exceptional material representation ideal for metal surfaces in modern 3D workflows. The texture captures the complex composition of bronze, a metal alloy primarily consisting of copper and tin, often with traces of other elements that contribute to its characteristic warm, reddish-brown hue. Its surface finish is subtly oxidized and brushed, revealing fine grain orientation and natural weathering effects that bring realism through gentle variations in roughness and color saturation. The texture’s base color channel (Albedo) reflects the rich metallic pigments and oxide layers typical of aged bronze, while its metallic and roughness maps accurately simulate the interplay between polished highlights and the slightly matte, worn areas. The normal map enhances the perception of microscopic surface imperfections and fine grain, adding depth to the material without harsh distortions. Ambient occlusion subtly defines crevices and surface transitions, improving the overall cohesion and realism across large UV islands without visible seams or repetitive artifacts.
Designed to accelerate metal texture workflows, this AI-generated bronze texture is tailored for seamless tiling and stable performance in real-time and cinematic environments. Whether applied in Blender, Unreal Engine, or Unity, it delivers predictable, repeatable results that maintain clarity and cohesion even when scaled across expansive geometry. The height and displacement maps offer gentle surface breakup that enhances parallax effects without oversharpening, preserving the natural wear and subtle surface irregularities characteristic of bronze. This makes the texture perfect for level dressing, material studies, and detailed 3D previews where high fidelity and authenticity are crucial.
For optimal integration, it’s recommended to combine this tileable high resolution bronze texture seamless with a subtle ambient occlusion pass and a light normal detail overlay to enrich surface complexity while avoiding visual noise. When adjusting UV scale, maintaining a balance that respects the real-world grain size of bronze will ensure the texture’s metal characteristics remain convincing. Fine-tuning roughness values can further highlight the contrast between polished and oxidized areas, enhancing the tactile feel of your materials. Overall, this asset is a versatile, high-quality addition to any metal texture library, engineered to support demanding projects requiring up to 8K detail and seamless tiling for expansive, immersive metal surfaces.
This tileable, seamless high resolution bronze texture up to 8k offers realistic metal textures with advanced PBR properties enhanced by AI texture technology for detailed surface composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
