Gold Golden Japan Japanese Kintsugi Metal Metallic — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Gold Golden Japan Japanese Kintsugi Metal Metallic — Seamless PBR Texture

IDgold-golden-japan-japanese-kintsugi-metal-metallic
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture captures the distinctive beauty of traditional Japanese kintsugi art featuring a rich golden metallic surface that emulates the refined appearance of gold-infused metalwork. The base substrate is a finely detailed metal layer with subtle grain orientation and a smooth yet tactile finish reminiscent of polished metal surfaces often seen in high-quality craftwork. The texture simulates the intricate fissures and delicate cracks filled with lustrous gold reflecting the ancient Japanese philosophy of embracing imperfections. The material composition suggests a harmonious blend of metallic pigments and oxide layers creating a consistent and warm golden color response across the surface ideal for realistic physically based rendering workflows.

Prepared for advanced rendering pipelines this texture set includes all essential PBR maps such as BaseColor (Albedo) Normal Roughness Metallic Ambient Occlusion and Height/Displacement each carefully calibrated to represent the material’s physical and optical properties accurately. The BaseColor channel conveys the vivid golden hues and subtle variations in tone while the Metallic map ensures the surface behaves like real metal under lighting conditions. The Roughness map controls the polished yet slightly irregular finish enhancing realism by simulating micro-surface imperfections and soft reflections. Normal and Height maps add depth to the intricate kintsugi cracks allowing for enhanced parallax effects and surface detail which are especially impactful in real-time engines like Unreal Engine and Unity or offline renderers such as Blender’s Cycles.

Thanks to its 8K resolution this texture maintains exceptional clarity and detail even when applied to large-scale tiling surfaces making it highly suitable for architectural visualization game environments and any project demanding premium metallic textures with a unique Japanese cultural aesthetic. To achieve optimal results it is recommended to verify the color space and gamma settings in your project to ensure the golden tones remain true to life. For practical use adjusting the roughness value slightly can help to fine-tune the balance between glossiness and diffuse reflection enhancing the natural look of the metal finish without losing the intricate detail of the kintsugi cracks. This texture is licensed curated for quality and designed to integrate seamlessly into diverse PBR workflows delivering consistent performance and artistic authenticity across multiple rendering platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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