Oxidised Polished Aluminium Metal Sheet | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Oxidised Polished Aluminium Metal Sheet | Free PBR

IDoxidised-polished-aluminium-metal-sheet-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This oxidised polished aluminium metal sheet texture presents a meticulously crafted PBR material designed to authentically replicate the intricate surface qualities of aluminium with an oxidised finish. The base substrate is aluminium, a lightweight and durable metal alloy renowned for its exceptional corrosion resistance and structural integrity. Through the natural oxidisation process, a thin oxide layer forms on the metal surface, enhancing its durability while imparting subtle color variations and a slightly matte sheen that contrasts elegantly with the polished areas. This texture captures the fine grain orientation typical of aluminium sheets, alongside delicate micro-scratches and wear marks resulting from polishing and environmental weathering, emphasizing the realistic aging and nuanced surface finish of the metal. The interplay between reflective polished sections and matte oxidised patches beautifully illustrates the dual nature of aluminium as it evolves over time.*

Within physically based rendering workflows, this texture leverages detailed PBR channels to faithfully reproduce the material’s complexity. The BaseColor (Albedo) map displays subtle color shifts caused by oxidation, blending natural silver and grey hues with faint oxide tints. The Normal map encodes the intricate microstructure of the polished aluminium surface, including grain orientation and fine scratches, adding convincing depth and tactile realism. Roughness maps differentiate smooth, reflective polished areas from the rougher oxidised patches, controlling light scattering to produce believable reflections. The Metallic channel confirms the sheet’s metallic nature, set near full metal values to ensure accurate rendering. Ambient Occlusion enhances shadow definition in crevices and around surface imperfections, while Height or Displacement maps simulate fine surface relief, enriching depth and lighting effects in 3D applications.*

Captured at up to 8K resolution, this high-quality seamless PBR texture guarantees exceptional detail and clarity, suitable for close-up renders and large-scale surfaces without visible repetition. It is optimized for seamless tiling and compatibility with major 3D engines such as Blender, Unreal Engine, and Unity, making it a versatile choice for realistic metal surface representation. For practical application, adjusting the UV scale to correspond with actual aluminium sheet dimensions ensures accurate proportions and prevents distortion. Additionally, fine-tuning the roughness map allows for customization of reflectivity levels, balancing polished and oxidised areas to match the lighting and stylistic requirements of your scene.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.