Metal Rusted Rusty — Rusty Rust Steel Rust Steel Oxidized — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Metal Rusted Rusty — Rusty Rust Steel Rust Steel Oxidized — PBR seamless 3D texture

IDrusty-metal-04-metal-sheet-metal-rusted-rusty-rust-steel
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a highly detailed and physically based rusted metal surface optimized for use as a metal sheet with pronounced corrosion and oxidization effects. The base substrate is steel exhibiting natural iron composition with a dense metallic crystalline structure. Over time exposure to moisture and oxygen causes oxidation creating layers of rust and corrosion that disrupt the metal’s smooth finish. This results in a complex surface characterized by rough flaky deposits of iron oxides and variable porosity which combine to produce the distinctive reddish-brown hues and texture variations typical of rusted steel sheeting. The surface finish is heavily oxidized and corroded with patches of both deep rust and exposed metallic steel reflecting common wear patterns on man-made industrial materials.*

In the included PBR maps the albedo channel captures the nuanced color palette of rust and exposed metal blending deep reds oranges and muted greys to realistically depict oxidized metal. The normal map adds surface detail by simulating the uneven flaky rust layers and subtle metal grain orientation enhancing the three-dimensional feel without increasing mesh complexity. Roughness values vary across the texture representing the contrast between matte corroded rust patches and smoother more reflective steel areas while the metallic map clearly delineates metal regions from oxidized non-metallic rust deposits. Ambient occlusion accentuates crevices and weathered depressions adding depth and realism and the height map provides subtle displacement cues to emphasize the pitted eroded surface typical of corroded metal sheets.*

Available at 4K resolution with an optional 8K upgrade this tileable seamless texture is designed for high-end rendering pipelines and real-time engines such as Blender Unreal Engine and Unity. It supports the metal/rough workflow with calibrated maps that ensure consistent shading and realistic material response under diverse lighting conditions in both offline and real-time renderers. The texture is fully optimized to deliver balanced detail and performance across digital content creation tools and game engines requiring no manual tweaking to achieve reliable results for rusty metal 04 surfaces.*

For practical use adjusting the UV scale to achieve the right balance between visible rust detail and overall surface coverage is recommended. Additionally fine-tuning roughness values can help tailor the appearance of corrosion versus exposed steel sheeting enhancing realism in specific lighting environments. This rusted metal PBR texture is ideal for recreating authentic oxidized metal sheets corroded metal surfaces and weathered steel elements commonly found in man-made industrial or architectural assets delivering high-quality physically based materials ready for any modern 3D pipeline.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.