Hexagonal Silver Metal Plates Tilted in Random Directions | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Hexagonal Silver Metal Plates Tilted in Random Directions | Free PBR

IDhexagonal-silver-metal-plates-tilted-in-random-directions-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This texture features hexagonal silver metal plates meticulously arranged with random tilts, creating a dynamic multidirectional facing pattern. The base material is a high-quality metal substrate, offering a robust, durable surface ideal for various design applications. The plates exhibit a polished, shiny finish that enhances the reflective qualities typical of silver metals, with subtle variations in tilt adding depth and visual complexity. The composition suggests a finely crafted arrangement where the orientation of each hexagonal plate varies slightly, mimicking natural irregularities while maintaining a cohesive modern aesthetic. The surface displays minimal porosity, consistent with a well-treated metallic finish that resists weathering and oxidation, ensuring long-lasting visual appeal in contemporary, cyber-inspired interiors.

In terms of PBR (Physically Based Rendering) channels, the BaseColor/Albedo map captures the characteristic silver hue with realistic light reflection properties, while the Normal map defines the intricate angles and edges of the tilted hexagonal plates, enhancing the perception of depth and dimensionality. The Roughness channel is finely tuned to reflect the polished nature of the metal, providing a smooth yet subtly varied surface that interacts naturally with lighting. The Metallic map confirms the fully metallic nature of the plates, ensuring accurate light behavior in rendering engines. Ambient Occlusion emphasizes the small shadows between plates to boost realism, and the Height/Displacement map adds tangible surface relief that can be leveraged for parallax or displacement effects.

This texture comes in an ultra-high 8K resolution, making it suitable for close-up renders and high-detail projects. It is fully optimized and ready for integration in popular 3D software such as Blender, Unreal Engine, and Unity, supporting seamless workflows in both real-time and offline rendering contexts. For practical use, adjusting the UV scale can help control the perceived size of the hexagonal plates to match specific design requirements. Additionally, fine-tuning the roughness parameter allows designers to shift the balance between glossiness and matte finish, adapting the texture to various lighting conditions and stylistic preferences within modern, cyber, or futuristic interior environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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