Rusty Peeling Paint of Metal | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Rusty Peeling Paint of Metal | Free PBR

IDrusty-peeling-paint-of-metal-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless PBR texture authentically captures the complex appearance of rusty peeling paint on metal surfaces, making it an excellent resource for digital artists and designers seeking realistic material representations. The underlying substrate is corroded metal, characterized by a layered oxide film formed through prolonged oxidation processes. This oxidation creates a textured, uneven surface marked by pitting and roughness. Over time, the once smooth, protective paint layer has undergone significant deterioration, exhibiting extensive peeling and flaking caused by continuous exposure to weathering elements such as moisture and air. The paint’s binders and adhesives have broken down, leading to a cracked, eroded finish where the original polished or brushed metal surface is partially obscured by deposits of rust and faded pigment layers. The color palette is dominated by a mix of dull grays and rusty reddish-brown oxide hues, emphasizing the material’s aged, weathered state and its complex multi-layer composition.

Within the PBR workflow, this texture excels by faithfully representing the material’s physical and optical properties through multiple texture channels. The BaseColor (Albedo) map presents a detailed interplay of rusty orange tones and muted metal grays beneath the peeling paint. The Normal map accentuates the tactile surface irregularities, highlighting chipped paint edges and corroded metal pits that add depth and realism. Roughness values vary significantly across the surface, with oxidized, rusted areas showing higher roughness to simulate diffuse reflections, while smoother, exposed metal patches possess lower roughness for sharper highlights. The Metallic map clearly differentiates the metal substrate from the non-metallic paint layers, ensuring accurate reflection behavior under lighting. Ambient Occlusion enhances depth perception by darkening crevices and cracks formed by peeling paint and rust buildup. Additionally, the Height/Displacement channel adds subtle relief effects to emphasize the layered, peeling nature of the paint and the corroded texture beneath.

Rendered at an impressive resolution of up to 8K, this seamless texture is optimized for seamless tiling and ready to be integrated into popular 3D software such as Blender, Unreal Engine, and Unity. To maximize realism, it is recommended to carefully adjust the UV scale to prevent visible repetition patterns, and to fine-tune the roughness channel when simulating varying environmental conditions, such as wet or dry surfaces. Employing the height or parallax maps can further enhance the visual depth, creating convincing dimensionality in the peeling paint and rusted metal features. Overall, this texture provides a detailed, high-fidelity solution for creating authentic weathered metal surfaces in any digital visualization or game development project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.