Worn Copper Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Copper Texture Seamless

Texture Info

IDworn-copper-texture-seamless
CategoryMetal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The worn copper texture seamless high resolution up to 8k captures the authentic character of aged copper metal with remarkable fidelity. This texture simulates a copper base substrate that has undergone natural oxidation and weathering, resulting in a rich patina with subtle variations in color and surface roughness. The surface finish reflects a blend of oxidized and slightly polished areas, revealing a mix of deep reddish-brown hues and verdigris greenish-blue oxide layers. The texture’s porosity and grain orientation are evident through fine corrosion patterns and uneven surface microdetails, lending a realistic tactile quality. These complex surface characteristics are expertly conveyed across the PBR channels: the BaseColor/Albedo channel showcases the nuanced copper tones and oxide discoloration, while the Normal map highlights the micro-reliefs and corrosion-induced bumps. The Roughness map varies to represent areas of polished copper alongside rough, weathered patches, and the Metallic channel remains consistently high to emphasize the metal’s inherent conductivity. Ambient Occlusion enhances depth in crevices and recessed areas, and the Height/Displacement channel subtly captures surface irregularities to enhance realism in 3D applications.

Designed for seamless tiling, this tileable worn copper texture seamless high resolution up to 8k ensures an uninterrupted and cohesive appearance even across large UV islands, making it an ideal choice for demanding modern pipelines. Its ultra-high resolution supports up to 8K detail, providing exceptional clarity and crispness for close-up renders and large-scale visualizations. This texture is optimized for compatibility with leading 3D engines and software such as Blender, Unreal Engine, and Unity, requiring minimal setup to integrate into your projects. Whether used for architectural visualization, game environments, product mockups, or interior staging, the material maintains visual stability without the repetitive artifacts common in auto-generated textures, ensuring a professional and polished finish.

For practical application, adjusting the roughness intensity to correspond with your scene’s lighting rig can significantly enhance realism, allowing the polished copper highlights to interact naturally with light sources while preserving the weathered matte areas. Scaling the UVs appropriately is also recommended to balance detail density without overwhelming the geometry. This worn copper texture seamless high resolution up to 8k is a versatile metal texture asset that brings authentic aged metal surfaces to life, providing both artistic flexibility and technical precision for 3D artists and developers.

The worn copper texture seamless high resolution up to 8k offers a highly detailed ai texture with metal textures that enhance the PBR appearance, allowing for an accurate 3D preview of material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.