Archviz Grill Metal Sci Scifi Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Grill Metal Sci Scifi Substance Designer — Seamless PBR Texture

IDarchviz-grill-metal-sci-scifi-substance-designer-x2
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Grill Metal Sci Scifi Substance Designer seamless PBR texture is expertly crafted to represent a futuristic metallic surface commonly found in sci-fi architectural visualization and game environments. The base substrate mimics a high-grade metal alloy with subtle industrial wear featuring a finely brushed finish combined with slight oxidation and minimal corrosion spots. This creates a realistic interplay of polished and weathered zones while embedded metal oxides introduce a cool bluish-gray tint that enhances the sci-fi aesthetic. The texture’s grain orientation is uniform yet detailed suggesting precision machining and layered metal sheets bonded with advanced adhesives typical of high-tech construction materials. Its porosity is negligible yielding a dense solid feel that complements large-scale visualization projects without visible tiling artifacts.

Within the PBR workflow this material’s BaseColor channel captures the nuanced metal hues and oxidized pigment layers providing subtle color variation and depth. The Normal map encodes fine surface details including brushed streaks and micro-indentations which contribute to realistic light scattering and highlight the metallic grain. Roughness values vary across the surface to simulate areas of polished metal contrasted by matte or slightly oxidized panels allowing dynamic light reflections that enhance realism. The Metallic channel is consistently high to reflect the metal composition while Ambient Occlusion and Height maps emphasize crevices and subtle elevation changes reinforcing the texture’s three-dimensionality. This comprehensive set is optimized up to 8K resolution ensuring crisp details for close-up renders and large-format tiling without compromising performance.

Designed to integrate seamlessly into physically based rendering workflows this texture is fully compatible with Blender Unreal Engine and Unity making it versatile for real-time engines and offline renderers alike. Users should verify color space and gamma settings in their projects to maintain accurate visual output and ensure the texture’s color response remains consistent. For practical application adjusting UV scale is recommended to fit the grill pattern proportionally in your scene while fine-tuning roughness values can help balance reflectivity depending on lighting conditions. This material is curated for quality and visual fidelity offering a reliable solution for sci-fi metal surfaces in architectural visualization game design and other 3D rendering applications. Attribution is appreciated but not mandatory.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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