Rough Wet Moss Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Wet Moss Texture Seamless

Texture Info

IDrough-wet-moss-texture-seamless
CategoryMoss
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This rough wet moss texture seamless high resolution up to 8ktexture authentically portrays the complex organic makeup of natural moss thriving on damp, uneven surfaces. The base substrate consists primarily of decayed wood fragments and mineral soil particles, creating a richly textured foundation. Interwoven within this substrate are fine, fibrous moss filaments that form a dense, porous mat, capturing the intricate layering and orientation of these organic fibers. Moisture saturation is evident throughout, softening the overall texture and lending a slightly glossy, wet surface finish, while preserving the granular detail of the underlying soil and plant matter aggregates. The color palette spans deep emerald greens and muted earthy browns, enriched by subtle pigment variations and natural oxidation effects that add authentic visual depth and complexity to the material.

In physically based rendering workflows, this tileable rough wet moss texture seamless high resolution up to 8k excels by faithfully representing the material’s physical properties across multiple texture channels. The BaseColor (Albedo) channel conveys the vivid, yet natural color shifts found in both the moss and the substrate beneath, highlighting subtle nuances in pigmentation and organic wear. The Normal map defines the intricate micro-structure of moss fibers and rough soil grains, enhancing the realism of surface relief and fine details. Roughness values are carefully balanced to reflect the moisture level and organic softness of the moss, providing realistic light diffusion with a subdued sheen rather than excessive glossiness. The Metallic channel remains low to preserve the non-metallic and organic character of the material, while the Ambient Occlusion map accentuates depth by enhancing shadowing within crevices and porous areas. Height and Displacement maps capture subtle elevation changes essential for adding dimensionality in detailed 3D scenes.

Designed for seamless integration into modern 3D pipelines, this ai texture rough wet moss texture seamless high resolution up to 8k is fully compatible with Blender, Unity, and Unreal Engine. Its large UV island support ensures optimal clarity and cohesion even on expansive terrain or complex level environments. For best results, it is recommended to maintain consistent UV scaling across assets to avoid texture stretching and to fine-tune roughness parameters to adjust the wetness appearance according to specific lighting conditions or artistic directions. This careful control elevates the realism of moss textures in any 3D preview workflow, making it an indispensable resource for creating convincing natural environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.