Cobblestone Old Garden — Pathway Moss Pavement Moss Pavement Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cobblestone Old Garden — Pathway Moss Pavement Moss Pavement Floor — PBR seamless 3D texture

IDcobblestone-05-cobblestone-old-garden-pathway-moss-pavement
Moss
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Cobblestone Old Garden texture represents a meticulously crafted seamless 3D material designed to replicate the weathered appearance of man-made cobblestone pavement often found in outdoor garden pathways. The base substrate mimics natural stone with a mineral composition characterized by a rough porous surface that has accumulated moss and dirt over time revealing signs of age and outdoor exposure. The texture’s surface finish balances between natural erosion and gentle wear highlighting subtle variations in stone grain orientation and surface irregularities. Organic moss growth is visually integrated into the pavement’s crevices enhancing the authentic old garden ambiance. These material characteristics are faithfully captured across physically based rendering (PBR) channels for realistic real-time and offline visualization.

In the PBR maps the Albedo/BaseColor channel delivers natural stone hues with muted earth tones and mossy greens accurately reflecting the colorants from mineral pigments and organic matter. The Normal map emphasizes fine detail such as stone roughness cracks and moss texture providing depth and tactile realism. Roughness values are carefully calibrated to simulate the varied surface finishes—from slightly polished stone faces to rougher dirt-encrusted areas—ensuring consistent highlight behavior under different lighting conditions. The Ambient Occlusion map enhances shadowing in crevices and between cobblestone units reinforcing the three-dimensional feel. Height/Displacement maps capture subtle elevation changes due to worn pavement edges and moss layers supporting advanced parallax and displacement effects. This texture uses a metal/rough workflow with no metallic content aligning with the natural stone and organic composition.

Offered in 4K resolution with an optional 8K upgrade this seamless and tileable texture is optimized for modern pipelines and is fully compatible with Blender Unreal Engine and Unity. It delivers reliable and balanced detail and performance across digital content creation suites and game engines without the need for manual tweaking. For best results it is recommended to carefully adjust the UV scale based on the pathway dimensions to preserve the natural scale of individual cobblestones and moss patches. Additionally fine-tuning the roughness channel can help achieve the desired wet or dry appearance depending on the environmental context of your project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.