Seamless 3d texture pbr 8k asphalt smooth dark asphalt with tire marks and faded paint free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k asphalt smooth dark asphalt with tire marks and faded paint

Texture Info

IDseamless-3d-texture-pbr-8k-asphalt-smooth-dark-asphalt-with-tire-marks-and-faded-paint-0e4f
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an ultra-detailed smooth dark asphalt surface rendered at an impressive 8K resolution, optimized for physically based rendering (PBR) workflows. The base material mimics real-world asphalt pavement, composed primarily of mineral aggregates bound by bituminous adhesives. Its tightly compacted granular structure features fine gravel and sand particles embedded within a dense, polymer-like binder that lends both durability and slight elasticity. The surface finish appears naturally weathered and dry, with subtle cracks and rough patches that reveal the porous, worn character typical of urban roadways. Dark pigments and oxide layers contribute to the deep charcoal and near-black hues, while faded white paint markings—imperfect and partially eroded—add authenticity, showing years of exposure to traffic and environmental wear.

In the PBR texture channels, the BaseColor (Albedo) captures the nuanced interplay of dark asphalt tones interspersed with muted, chipped paint patches, enhancing visual complexity. The Normal map conveys the intricate micro-roughness and cracked details of the pavement surface, delivering realistic light interaction and depth without geometry overhead. Roughness values vary subtly to reflect the contrast between smoother, polished tire tracks and the surrounding rough, matte asphalt. The Metallic channel remains near zero, consistent with the non-metallic nature of asphalt, while Ambient Occlusion intensifies shadowing in crevices and crack lines, boosting realism. Height and Displacement maps emphasize the shallow undulations and surface irregularities, aiding parallax effects and fine detail visibility in close-up renders.

Designed for seamless tiling, this texture is ideal for enhancing urban park, road, or outdoor environment scenes in Unreal Engine, Blender, and Unity projects. Its high resolution ensures sharp detail retention even under close camera scrutiny, perfect for realistic architectural visualizations or game assets requiring authentic pavement surfaces. For optimal results, adjusting the UV scale to match the real-world size of asphalt slabs and fine-tuning roughness settings can help balance reflections and diffuse lighting, while subtle height map parallax can add convincing depth without geometry complexity.

The asphalt smooth surface features subtle tire marks and faded paint layers, creating a realistic and detailed PBR texture that is unreal blender ready for seamless integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.