Herringbone Pavement — Weathered Rough Discolored Rough Discolored Dirty — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Herringbone Pavement — Weathered Rough Discolored Rough Discolored Dirty — PBR seamless 3D texture

IDherringbone-pavement-04-weathered-rough-discolored-dirty-coarse-outdoor
Park pavement
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the intricate detail of weathered herringbone pavement 04 composed primarily of coarse mineral aggregates bonded by aged cementitious materials typical of man-made outdoor roadways and pathways. The surface exhibits natural roughness and visible discoloration from years of exposure to environmental elements including dirt accumulation and weatherbeaten wear resulting in a timeworn rugged driveway texture appearance. The base substrate mimics porous stone or concrete with subtle variations in grain orientation and surface porosity that contribute to its authentic uneven finish. These features are carefully represented across the PBR channels: the Albedo (BaseColor) map delivers a realistic palette of muted grays and earth tones reflecting dirt and discoloration while the Normal map encodes fine surface irregularities and coarse texture depth. The Roughness map balances matte and semi-gloss areas consistent with aged worn pavement and the Height map provides subtle displacement cues for enhanced realism in close-up views. The Ambient Occlusion channel adds natural shadowing along cracks and crevices emphasizing the weathered detail without overpowering the material’s overall tone. Metallic values remain negligible reflecting the non-metallic composition of cement and aggregate.

Available at 4K resolution with an optional 8K upgrade this PBR material is fully tileable and optimized for modern pipelines ensuring seamless integration into Blender Unreal Engine and Unity workflows. It supports the metal/rough workflow and includes calibrated maps designed for consistent shading in both real-time and offline renderers. The texture requires no manual tweaking to achieve reliable results across diverse digital content creation software and game engines striking a balance between high detail and efficient performance. This makes it ideal for outdoor scenes requiring authentic timeworn pavement surfaces that react realistically to varied lighting conditions and environmental effects.

For best practical use consider adjusting the UV scale to preserve the natural grain and coarse details of the herringbone pattern without repetition artifacts. Slight tuning of the Roughness map can enhance surface wear or simulate wetness while subtle height map displacement can add convincing depth to cracks and surface undulations particularly in close-up renders. This physically based free download texture in PNG and EXR formats offers a versatile rugged pavement solution for driveway road and pathway materials in any modern 3D project combining weathered authenticity with technical excellence.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.