Seamless 3d texture pbr 8k flagstone rough with stone erosion and wide joints natural stone free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k flagstone rough with stone erosion and wide joints natural stone

Texture Info

IDseamless-3d-texture-pbr-8k-flagstone-rough-with-stone-erosion-and-wide-joints-natural-stone
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K resolution 3D texture presents a highly detailed flagstone rough surface, capturing the essence of natural stone pavements with pronounced stone erosion and wide grout joints. The base material resembles sedimentary rock, composed primarily of mineral aggregates bound by natural cementitious materials, which create a porous yet durable substrate. Weathering effects and erosion are evident through the cracked, uneven surfaces and subtle color variations ranging from muted grays to earthy browns, reflecting mineral deposits and oxide layers that form naturally over time. The wide joints between stones are filled with coarse grout, its texture and grain orientation visible through the rough surface finish, which is neither polished nor smooth but exhibits a dry, weathered patina enhancing the aged appearance.

In terms of PBR channel mapping, the BaseColor (Albedo) map accurately reproduces the natural color variations and pigment layers found in real flagstone, while the Normal map conveys the intricate stone erosion, cracks, and surface irregularities, adding depth and realism. The Roughness map emphasizes the coarse, matte texture of the stones and the grout, reflecting minimal specular highlights due to the dry, unpolished finish. The Metallic channel remains neutral, as natural stone exhibits no metal-like properties. Ambient Occlusion enhances the perception of depth in the wide joints and crevices, simulating subtle shadowing. Height and Displacement maps provide realistic surface relief, allowing for convincing parallax effects or tessellation in engines like Unreal, Blender, or Unity, which this texture is fully optimized for.

Ideal for photorealistic 3D park and outdoor environment scenes requiring seamless flagstone pavements, this material brings natural imperfections and detailed erosion effects to life. When applying the texture, it is recommended to adjust the UV scale to match real-world stone dimensions and fine-tune roughness to balance between dry stone surfaces and slight moisture variations for added realism. This seamless PBR texture offers a versatile, high-fidelity solution for artists and developers seeking authentic natural stone pavements with wide joints and weathered flagstone roughness in their projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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