2-Color Rubber Mulch Playground Flooring | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — 2-Color Rubber Mulch Playground Flooring | Free PBR

ID2-color-rubber-mulch-playground-flooring-free-pbr
Plastic
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This 2-color rubber mulch playground flooring texture is a meticulously crafted, high-quality seamless PBR material designed to accurately represent the intricate composition and authentic appearance of rubber playground surfaces. The base substrate is primarily composed of recycled polymer granules blended with natural rubber particles, which are securely bound together using durable adhesives to ensure strong cohesion and lasting flexibility. The rubber mulch aggregates vary significantly in size and shape, creating a non-uniform grain orientation that enhances the natural complexity and surface detail. This material exhibits subtle porosity and slight weathering effects, typical of outdoor playground flooring that has been exposed to constant use and varying environmental conditions. The surface finish is matte and slightly roughened, closely mimicking the natural grip and cushioning properties inherent to rubber mulch, while pigments are expertly blended to produce a vibrant and realistic two-tone color scheme that adds depth and visual interest.

In the PBR texture channels, the BaseColor or Albedo map captures the distinctive 2-color pattern by combining muted earth tones with vivid rubber hues, delivering a visually rich and balanced palette. The Normal map conveys fine surface irregularities and the textured granulated feel of mixed rubber particles, emphasizing the material’s tactile complexity. The Roughness map highlights the non-reflective, subtly textured finish typical of playground mulch, promoting realistic light scattering without unwanted glossiness. Since there are no metallic elements present, the Metallic map remains black, preserving the non-metallic nature of the surface. Ambient Occlusion enhances the perception of depth between the rubber chunks, while the Height or Displacement map introduces subtle elevation differences to simulate the uneven terrain commonly found in rubber mulch flooring, boosting realism when used with parallax or tessellation effects.

Rendered at an impressive 8K resolution, this texture is optimized for seamless tiling and is fully compatible with leading 3D software platforms such as Blender, Unreal Engine, and Unity. This ensures maximum versatility and ease of integration for a wide range of playground and outdoor flooring projects, allowing designers and artists to achieve a highly convincing and immersive look. For practical application, it is recommended to slightly increase the UV scale to minimize visible repetition and to fine-tune the roughness values to strike the ideal balance between realistic surface grip and wear, adapting the material’s appearance to specific lighting conditions and project requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.