High Resolution Pvc Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Pvc Texture Seamless

Texture Info

IDhigh-resolution-pvc-texture-seamless
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the High Resolution PVC Texture Seamless, meticulously crafted to deliver outstanding detail and realism at an impressive resolution of up to 8K. This tileable texture belongs to the plastic textures category, representing the unique characteristics of PVC—a synthetic polymer material known for its durability and versatility. The texture simulates the typical composition of PVC, which includes a polymer base substrate combined with various additives such as plasticizers, stabilizers, and colorants. Its surface finish reflects a slightly matte, smooth appearance with subtle grain orientation and minimal porosity, capturing the fine microstructural details and mild surface irregularities common to processed plastic sheets or molded components. The colorants embedded in the material are accurately represented in the BaseColor/Albedo channel, providing a consistent and natural hue that is ideal for photorealistic rendering in modern 3D workflows.

Engineered for seamless tiling and compatibility across leading platforms like Blender, Unreal Engine, and Unity, this AI-generated high resolution PVC texture seamless up to 8K maintains exceptional clarity and cohesion even across large UV islands. The Normal and Height/Displacement maps effectively convey the subtle surface relief and micro-embossing typical of PVC materials, enhancing depth and tactile quality without overwhelming the visual balance. Roughness maps are carefully tuned to replicate the moderate reflectivity of plastic surfaces, balancing diffuse and specular reflections to produce a believable finish under diverse lighting conditions. Ambient Occlusion channels add realistic shadowing in crevices, while the Metallic channel remains neutral, reflecting the non-metallic nature of PVC. This comprehensive PBR setup ensures that each material property—from surface texture to light interaction—is faithfully rendered, facilitating realistic product mockups, architectural visualizations, game environments, and interior staging projects.

Designed to integrate seamlessly within modern production pipelines, this tileable high resolution PVC texture seamless up to 8K supports fast iteration cycles and high-quality 3D previews. The texture’s robust AI workflow generation balances crisp detail with controlled noise, maintaining a natural, believable look that enhances visual storytelling. For optimal results, adjusting the roughness intensity to suit your scene’s lighting rig can significantly improve material realism, particularly when simulating glossy or semi-gloss finishes. Additionally, scaling the UVs appropriately helps avoid repetition artifacts and preserves the texture’s fine details, ensuring your renders remain sharp and immersive in both close-up and wide shots.

Whether you are working on archviz, product mockups, or interactive game environments, this seamless high resolution PVC texture seamless high resolution up to 8K provides a versatile and reliable solution. Its attention to material composition, surface finish, and PBR channel mapping makes it an essential resource for artists seeking to achieve photorealistic plastic surfaces that hold up under scrutiny in any modern 3D engine or renderer.

The tileable high resolution PVC texture seamless high resolution up to 8k offers a precise PBR appearance enhanced by AI texture technology, ensuring consistent material detail and realism across various surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.