Seamless Painted Plaster 007 by Textures - PBR 3D Texture (8K ready)

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Painted Plaster 007 by Textures Plastic seamless PBR texture preview

Texture Info

IDpainted-plaster-007-by-textures-pbr-seamless-8k
CategoryPlastic
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Seamless Painted Plaster 007 by Textures is a meticulously crafted PBR 3D texture designed to replicate the complex composition and appearance of painted plaster surfaces. The base substrate of this material is a mineral-rich plaster exhibiting a fine grain structure typically formed from lime or cement binders mixed with aggregates such as sand. This plaster layer presents subtle porosity and minor weathering effects reflecting natural wear and slight surface irregularities that enhance realism. Over the plaster multiple layers of paint pigments—primarily warm orange and yellow tones—create a visually rich aged finish. These pigments adhere unevenly due to natural cracking and chipping revealing hints of the plaster and underlying brick masonry beneath which introduces additional textural depth and variation. The surface finish appears matte with slight roughness avoiding glossiness to simulate a weathered painted wall rather than a polished one.

In physically based rendering workflows this texture pack offers a comprehensive suite of channels optimized for consistent shading across modern engines such as Blender Unreal Engine and Unity. The BaseColor (Albedo) channel conveys the organic blend of painted plaster hues and underlying brick tones capturing subtle variations in pigment density and surface wear. The Normal map encodes fine surface details like cracks plaster grain and paint chipping providing realistic light interaction and depth without geometry changes. Roughness is carefully calibrated to reflect the matte slightly textured finish typical of aged plaster while the Metallic channel remains neutral as plaster and paint are non-metallic materials. Ambient Occlusion enhances shadowing in crevices and chipped areas emphasizing the texture’s dimensionality. Height or Displacement maps capture the modest surface relief from plaster buildup and paint layering enabling enhanced parallax or tessellation effects for greater realism.

This texture is fully tileable and seamless ensuring clean repetition across large surfaces without visible seams or pattern breaks making it ideal for architectural visualizations game environments and VR applications. Resolutions typically range up to an impressive 8K supporting high-detail close-ups and large-scale renders. It is compatible with Blender’s Principled BSDF shader—where BaseColor is imported as sRGB and data maps as Non-Color—and can be directly integrated into Unreal Engine by feeding Base Color Roughness Normal and AO maps or connected to the Lit shader in Unity’s URP and HDRP pipelines. For optimal results maintain consistent texel density across your UV maps and consider using triplanar or layered tiling techniques to minimize visible repetition. Combining the Normal map with Height or Parallax mapping can further enhance depth perception while adjusting roughness values allows fine-tuning of the surface finish’s aged matte appearance.

Best Uses for This Texture

  • Product visualization and industrial design
  • Electronics casings and device mockups
  • Game props and synthetic surfaces
  • Furniture details and interior panels
  • Clean studio renders with controlled roughness

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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