Discover the Matte Clay Tiles Texture Seamless high resolution up to 8k, a meticulously crafted tileable texture designed specifically for roofing applications and architectural visualizations. This texture replicates the natural composition of traditional clay tiles, composed primarily of mineral-based ceramic substrates fused with fine-grained clay and natural binders. The surface finish is distinctly matte, achieved through controlled firing processes that create a subtly roughened, non-reflective appearance. The tiles exhibit gentle porosity and slight weathering effects, simulated through delicate pigment variations and oxide layers that enrich the base color, lending authenticity and depth to the texture. The grain orientation and subtle surface irregularities are captured precisely, enhancing realism without compromising seamless tiling across large surfaces.
In terms of physically based rendering (PBR) channels, the BaseColor or Albedo map reflects the earthy reddish-brown hues typical of clay, punctuated by natural color shifts from iron oxide pigments. The Normal map encodes fine surface undulations and tile edges, emphasizing the intricate geometry and enhancing light interaction. Roughness maps define the matte, low-gloss surface characteristic, with variation to simulate wear and weathering, while the Metallic channel remains minimal, as clay is a non-metallic material. Ambient Occlusion adds realistic shadowing around tile overlaps and crevices, and the Height or Displacement map offers subtle depth cues that can be employed for parallax or tessellation effects, heightening the tactile quality of the tiles in 3D scenes.
Engineered for high performance and visual fidelity, this tileable matte clay tiles texture seamless high resolution up to 8k integrates seamlessly with industry-standard platforms such as Blender, Unreal Engine, and Unity. The ultra-high resolution ensures crisp detail even on close inspection or large-scale renders, making it ideal for real-time scenes, cinematic productions, level dressing, and material studies. Its seamless nature allows for effortless repetition without visible seams, streamlining workflow and accelerating iteration cycles. For optimal results, adjusting the UV scale to maintain natural tile proportions and fine-tuning the roughness channel according to your scene’s lighting setup will keep the material grounded and believable.
This ai texture matte clay tiles texture seamless high resolution up to 8k balances high fidelity with efficient performance, making it a valuable addition to any roofing textures library. Its carefully curated composition and robust generation workflow deliver a clean, repeatable pattern that scales elegantly across diverse architectural surfaces, providing a reliable solution for artists and developers seeking realistic clay tile roofing materials with minimal setup and maximum versatility.
The seamless matte clay tiles texture features a high-resolution, up to 8k texture that provides a realistic 3D preview with accurate PBR shading and detailed surface composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
