Stylized Cartoon Hand Painted Roof Straw — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Cartoon Hand Painted Roof Straw — Seamless PBR Texture

IDstylized-cartoon-hand-painted-roof-straw
Roofing
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized cartoon hand painted roof straw texture is expertly crafted to replicate the organic and visual richness of traditional thatched roofing materials. The base substrate is designed to mimic tightly bundled natural straw fibers exhibiting subtle variations in grain orientation and porosity that convey authentic weathering and slight surface irregularities. This careful attention to fiber arrangement and natural inconsistencies enhances the overall realism despite the stylized cartoon-inspired aesthetic. The hand-painted color layer adds warm golden hues typical of dried straw enriched with carefully applied pigments that produce a consistent and vibrant appearance elevating the texture’s visual appeal. The surface finish features a soft matte quality that simulates the fibrous slightly rough texture of hand-bound straw roofs deliberately avoiding any metallic reflections to maintain an organic non-metallic feel.

Designed specifically for physically based rendering workflows this seamless PBR texture set includes all essential channels to ensure accurate material representation. The BaseColor (Albedo) map showcases nuanced straw coloration with subtle shadowing between individual fibers while the Normal map defines delicate surface relief and fiber orientation to enhance light interaction realistically. The Roughness map balances a matte uneven finish typical of weathered straw and the Metallic channel is kept at zero to reflect the texture’s purely organic nature. Ambient Occlusion adds depth by accentuating fiber overlaps and crevices while the Height/Displacement map provides fine control over perceived surface depth perfect for tactile detailed roof surfaces in architectural visualization real-time applications and game engines.

With resolutions up to 8K this texture is optimized for high-detail usage in Blender Unreal Engine and Unity ensuring crisp seamless tiling with no visible repetition or color inconsistencies across large roof surfaces. For best results adjusting the UV scale to match the architectural proportions of your scene is recommended as is fine-tuning roughness values slightly higher to simulate moisture retention or aging effects in wet or weathered environments. This attention to detail helps maintain the texture’s stylized hand painted quality while enhancing realism and depth in various rendering contexts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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