Texture Info
| ID | cracked-seamless-pbr-rusted-metal-texture-with-cracked-holes |
| Category | Rust |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
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Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This high-resolution 4K PBR texture portrays a severely rusted metal surface marked by extensive corrosion, cracked holes, and pitted damage. The predominant colors transition from rusty orange and deep browns at the top, gradually fading into almost black areas below, emphasizing heavy oxidation and metal erosion. The visual pattern is random and organic, with small to medium-sized craters and rough, uneven textures scattered across the tileable surface. The metal appears dry but heavily weathered, featuring grit-like patches and spotty corrosion that vary in density and size, producing a tactile, gritty feel. The cracked holes are irregularly shaped with rough, chipped edges, enhancing the worn, abused metal look. This seamless texture is perfect for adding authentic rusted metal details in industrial scenes, abandoned factories, sci-fi environments with metal decay, or props exposed to harsh weather conditions. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it provides PBR-ready albedo, normal, roughness, and metallic maps for realistic renderings. The texture is optimized for tileability to ensure smooth repetitions without visible seams, suitable for floor panels, wall surfaces, machinery parts, or damaged metal objects in any 3D visualization project requiring a gritty, corroded aesthetic.
Best Uses for This Texture
- Industrial panels and machinery parts
- Sci-fi props and hard-surface assets
- Rusty, brushed or painted metal surfaces
- Game environment details
- Product renders and close-up material shots
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Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.