This high-resolution seamless 3D PBR texture depicts a heavily rusted metal surface marked by extensive cracks, peeling paint layers, and areas where corrosion has created small holes and pits. The metal base is coated in worn gray paint that flakes in irregular patterns to expose the vibrant orange and deep brown rust underneath. The texture exhibits areas of pitted and rough surfaces alongside jagged edges of peeling paint, forming an organic, richly detailed visual. The overall pattern is random and chaotic, emphasizing authentic decay and corrosion effects suitable for industrial or post-apocalyptic scenes. Its dry, rough feel captures the age and wear of neglected metal, ideal for rendering in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This tileable 4K PBR-ready texture enables realistic material representation for factory floors, industrial corridors, sci-fi props, and vehicle exteriors, enhancing the immersive quality of your 3D environments with intricate damaged metal effects.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.