Seamless Forest Sand 01 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Forest Sand 01 by Texture Haven – PBR 3D Texture (8K ready)

IDforest-sand-01-by-texture-haven-pbr-seamless-8k
Sand-soil
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Forest Sand 01 by Texture Haven is a high-quality PBR 3D texture crafted to represent a natural forest sand surface with exceptional realism. The material simulates fine organic sand particles mixed with subtle pine needle debris forming a lightly compacted substrate typical of forest floors. Its composition reflects a blend of mineral grains and organic matter with a porous structure that hints at weathering and natural erosion processes. The surface finish is matte and slightly rough characteristic of outdoor sand that has been shaped by wind and foot traffic. Pigments in the texture include earthy tones of beige and brown enhanced by scattered darker organic fragments producing an authentic color variation that translates well into the Base Color (Albedo) channel of the PBR workflow.

In this PBR pack the Normal map accurately captures the delicate undulations and micro-details of the sand grains and scattered pine needles providing convincing depth and surface complexity. The Roughness map reflects the coarse non-reflective nature of forest sand ensuring physically based shading behaves predictably across different lighting scenarios. The Ambient Occlusion channel enhances shadowing in crevices and between grains adding realism to the material interaction with light. Height and Displacement maps further emphasize subtle surface irregularities allowing users to create convincing parallax effects or geometry displacement for enhanced tactile detail. Metallic values are kept at zero consistent with the organic non-metallic nature of the material.

Designed to tile seamlessly across large surfaces this texture pack is optimized for modern rendering workflows and supports resolutions up to 8K making it ideal for high-fidelity projects. It is fully compatible with popular engines such as Blender (using Principled BSDF) Unreal Engine (feeding Base Color Roughness Normal and AO channels) and Unity (URP/HDRP connected to the Lit shader). This ensures consistent shading and predictable behavior across various platforms and rendering engines. To maintain visual quality and realism it is recommended to keep texel density consistent when mapping the texture and to consider using layered or triplanar tiling techniques to avoid visible repetition. Additionally importing base color textures in sRGB and all data maps as Non-Color will preserve accurate color and data integrity throughout the workflow.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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