Park Sand — Sand Trampled Tracks Brown Ground Sand — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Park Sand — Sand Trampled Tracks Brown Ground Sand — PBR seamless 3D texture

IDpark-sand-brown-ground-sand-trampled-tracks-park
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Park Sand seamless 3D texture captures the natural appearance of brown ground sand commonly found in outdoor park environments characterized by trampled tracks and subtle weathering. The material composition reflects a fine aggregate of mineral grains loosely bound by natural silicate and iron oxide pigments that impart a warm brown hue enhanced by organic debris and slight compaction from foot traffic. The surface finish is matte with moderate roughness typical of dry exposed sand subjected to natural erosion and compression resulting in varied porosity and irregular grain orientation. This complex interplay of mineral substrates binders and environmental effects is precisely conveyed across the texture’s physically based rendering (PBR) channels to deliver realistic shading and detail.

In the included PBR maps the BaseColor (Albedo) channel presents the rich earthy brown tones consistent with weathered park sand while the Normal map captures micro surface irregularities such as tiny ridges and depressions formed by trampled tracks and natural ground undulations. The Roughness map defines the subtle variations in surface reflectivity caused by grain size and moisture differences ranging from dry rough patches to slightly smoother compacted areas. Ambient Occlusion (AO) emphasizes shadowing in crevices and compacted spots adding depth to the material’s natural complexity. Height and Displacement maps accurately simulate surface elevation changes enhancing realism in 3D applications by recreating the tactile unevenness of sand and ground texture without manual adjustment.

Optimized for modern pipelines this texture offers 4K resolution with an optional 8K variant for high-end rendering needs ensuring exceptional detail and performance across diverse digital content creation tools and game engines including Blender Unreal Engine and Unity. The tileable nature of the texture ensures seamless repetition without visible borders making it ideal for expansive outdoor scenes or close-up ground details. It supports a metal/rough workflow calibrated to provide consistent shading results in both real-time and offline renderers simplifying integration and reducing the need for manual tweaking.

For practical use adjusting the UV scale to match the real-world size of sand granules can significantly improve the material’s natural appearance in a scene while fine-tuning the roughness map can help simulate varying moisture levels for more dynamic environmental interaction. This physically based free download texture in PNG and EXR formats offers a balanced combination of quality and efficiency delivering reliable realistic park sand visuals for natural outdoor ground surfaces across all supported platforms and engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.