Rough Clay Soil Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Clay Soil Texture Seamless

Texture Info

IDrough-clay-soil-texture-seamless
CategorySand-soil
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Rough Clay Soil Texture Seamless high resolution up to 8k, a meticulously crafted AI texture designed specifically within the sand-soil category to deliver exceptional realism and detail. This rough clay soil texture seamlessly combines natural elements of mineral-rich clay and fine sand particles, creating a complex and organic substrate that features subtle aggregates and fine grain orientation. The surface exhibits moderate porosity and weathering effects, reflecting natural environmental influences such as erosion and compaction. Its finish is matte with a finely textured roughness, capturing the tactile feel of undisturbed earth. Colorants arise naturally from iron oxide layers and organic matter, resulting in warm earthy tones with subtle variations that enhance visual depth and authenticity. This combination of materials and composition is carefully represented across PBR channels: the BaseColor/Albedo provides rich, warm clay hues with sand highlights; the Normal map delivers intricate micro-detail of soil granularity and rough surface topology; the Roughness channel emphasizes the matte, non-reflective surface typical of weathered soil; the Metallic channel remains minimal, as the material is predominantly non-metallic; Ambient Occlusion adds realistic shadowing in soil crevices, while Height/Displacement maps enhance depth and surface irregularities for convincing parallax effects.

Engineered for modern 3D workflows, this tileable rough clay soil texture seamless high resolution up to 8k ensures clarity and structural consistency even when applied to large UV islands, making it ideal for real-time scenes, cinematic renders, level dressing, and material research. Fully compatible and ready to use out-of-the-box in Blender, Unity, and Unreal Engine, it streamlines your iteration loop by providing high fidelity detail without sacrificing performance. The texture’s ultra-high 8K resolution captures micro surface features down to minute soil grains, enabling close-up shots and detailed environment builds with no visible pixelation or repetition artifacts. This AI-driven pipeline prioritizes precise surface definition and realistic shading nuances, delivering a production-ready result that integrates seamlessly into any digital asset library. For best results, adjust the roughness and normal map intensity to harmonize the material’s response to your scene’s lighting rig, and consider scaling the UVs to balance detail density with overall scene scale.

The AI texture features a seamless rough clay soil texture with sand-soil textures in high resolution up to 8k, providing a detailed 3D preview of the material's natural rough clay soil texture seamless high resolution up to 8ktexture for accurate PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.