Stained Dry Wall — Dry Wall Brown Wall Uneven Weathered — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stained Dry Wall — Dry Wall Brown Wall Uneven Weathered — PBR seamless 3D texture

IDpatterned-clay-wall-uneven-weathered-damaged-cracked-worn-discolored
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stained dry wall texture depicts a weathered patterned clay wall characterized by its uneven and cracked surface capturing the natural aging and wear typical of outdoor man-made structures. The base substrate is primarily a mineral-rich clay composite mixed with organic fibers and fine aggregates that create visible grain orientation and moderate porosity. This combination results in a dry rough surface with chipped and discolored brown hues reflecting years of exposure to the elements. The surface finish appears matte and slightly roughened highlighting the natural imperfections and stains that accumulate on aged walls. Pigments and oxide layers embedded within the clay provide rich brown tones with subtle variations enhancing the authentic worn aesthetic of the material.

In the physically based rendering (PBR) workflow these material characteristics are carefully mapped across multiple texture channels to ensure realism and consistency across digital content creation (DCC) tools and game engines. The Albedo (BaseColor) map conveys the natural stained and discolored brown palette while the Normal map captures the uneven cracked and chipped surface details adding depth and tactile realism. Roughness maps define areas of matte and semi-rough finish simulating the weathered worn texture typical of an aged clay wall. Ambient Occlusion (AO) enhances the perception of depth in crevices and cracks while the Height (displacement) map provides subtle surface variations crucial for realistic shadowing and parallax effects. Metallic maps are minimal or unused reflecting the non-metallic earthy nature of this wall texture.

This seamless 3D texture is available in ultra-high resolutions including 4K with an optional 8K version for demanding high-end applications making it ideal for use in Blender Unreal Engine and Unity. Its tileable design ensures it can cover large surfaces without visible repetition making it perfect for outdoor environments where patterned clay walls exhibit natural wear and damage over time. The texture package supports the metal/rough workflow and includes calibrated maps designed to deliver reliable and balanced detail and performance across both real-time and offline rendering pipelines minimizing the need for manual tweaking.

For optimal results it is recommended to carefully adjust the UV scale to maintain the realistic granularity of the clay’s grain and surface imperfections. Additionally fine-tuning the roughness values can enhance the weathered appearance by balancing matte and semi-glossy areas while subtle use of the height map can improve parallax effects giving the wall a convincing three-dimensional feel without excessive computational cost. This texture is a versatile solution for artists and developers seeking a physically based seamless and highly detailed material that realistically portrays stained dry and weathered brown walls in modern digital scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.