Solid Wood Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Solid Wood Seamless Texture

IDsolid-wood-seamless-texture
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Solid Wood Seamless Texture is a meticulously crafted AI-generated material that replicates the natural beauty and complexity of solid wood surfaces with exceptional fidelity. This tileable solid wood seamless texture captures the intricate grain orientation subtle fibers and organic porosity characteristic of high-quality hardwood substrates. The texture’s surface finish evokes a gently polished wood panel reflecting a balance between smoothness and tactile roughness enhanced by delicate color variations from natural pigments and subtle oxide layers. These elements combine to create a convincing production-ready wood texture that scales elegantly across large surfaces without visible seams making it ideal for architectural visualization environment art concept prototyping and quick look development workflows.

Technically this seamless solid wood seamless texture is available in ultra-high resolution up to 8K ensuring exceptional detail even on close inspection. The texture pack includes multiple PBR channels that accurately represent the wood’s material properties: the BaseColor/Albedo channel reveals warm natural wood tones and grain patterns; the Normal map encodes fine surface irregularities and micro-detail in the grain structure; the Roughness map controls the subtle contrast between polished and matte areas; the Metallic channel remains minimal to reflect wood’s organic non-metallic nature; Ambient Occlusion enhances depth perception in crevices and grain depressions; and the Height/Displacement map supports realistic surface deformation for enhanced parallax and relief effects. Together these channels deliver a structurally consistent and visually rich wood texture optimized for instant use in Blender Unity and Unreal Engine environments.

Designed to accelerate your wood texturing workflows this AI texture solid wood seamless texture integrates seamlessly into your material library to keep iteration loops efficient and fluid. For practical application it is recommended to fine-tune the UV scale to match the natural grain size of your target wood species and to subtly adjust roughness levels to simulate different finishes—from lightly sanded to semi-gloss varnished surfaces. Adding a light normal or ambient occlusion pass can further enhance surface breakup without oversharpening preserving realism in both close-up and distant views. Whether you are enhancing architectural renders crafting detailed environment assets or prototyping wood-based concepts this tileable solid wood seamless texture offers unparalleled versatility and quality to elevate your projects.

The solid wood seamless texture offers highly detailed wood textures with a realistic PBR appearance allowing for an accurate 3D preview of material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.