Red Laterite — Laterite Stones Ground Laterite Soil Stones — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Red Laterite — Laterite Stones Ground Laterite Soil Stones — PBR seamless 3D texture

IDred-laterite-soil-stones-rough-red-laterite-stones-ground-dirt
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This red laterite soil stones texture features a natural weathered composition typical of laterite ground found in outdoor environments characterized by its rich reddish-brown color imparted by iron oxide pigments naturally present in the soil. The material’s base substrate consists primarily of compacted mineral aggregates and fine gravel particles bound together by iron-rich clays and organic matter creating a porous yet robust surface. Over time exposure to natural elements results in a chipped and rough finish with subtle variations in grain orientation and pebble distribution reflecting authentic terrain and pathway conditions. The physically based rendering (PBR) maps capture these intricate details: the Albedo (BaseColor) channel conveys the warm earthy red and brown hues; the Normal map emphasizes the uneven rough surface topography and subtle stone facets; the Roughness map defines a balanced matte finish with slight gloss variations on smoother stones and chipped edges; the Height map enhances depth perception for realistic displacement; and the Ambient Occlusion adds soft shadowing in crevices to accentuate natural debris and gravel accumulation.

Designed for seamless tiling and optimized for high fidelity in modern rendering pipelines this 4K red laterite texture includes an optional 8K resolution set suitable for high-end projects requiring exceptional detail and clarity. It supports the metal/rough workflow and is fully compatible with popular digital content creation tools such as Blender Unreal Engine and Unity ensuring consistent shading and reliable results across real-time and offline renderers without manual tweaking. The texture’s balance of detail and performance makes it ideal for recreating natural outdoor rock dirt gravel and pathway surfaces in game engines and 3D scenes delivering a realistic representation of terrain and road conditions influenced by weathering and natural wear.

For optimal results it is recommended to carefully adjust the UV scale to match the scene context ensuring that the red laterite soil stones appear natural and proportionate. Additionally fine-tuning the Roughness parameter can help emphasize the contrast between smoother pebble surfaces and rough chipped areas enhancing visual depth and material authenticity. The Height map can be leveraged for parallax effects or tessellation to add convincing relief and surface variation further improving immersion in outdoor and natural environment renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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