Beach Flat Costal — Seaside Terrain Sand Terrain Sand Natural — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Beach Flat Costal — Seaside Terrain Sand Terrain Sand Natural — PBR seamless 3D texture

IDaerial-beach-02-beach-flat-costal-ocean-seaside-terrain
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Beach Flat Costal texture is a meticulously crafted seamless 3D material designed to replicate the natural composition of seaside terrain sand with high fidelity. Its base substrate mimics fine mineral grains typical of coastal sand composed primarily of quartz and feldspar particles bound naturally by organic matter and microscopic shell fragments. This organic-mineral blend results in a porous slightly weathered surface with soft irregular grain orientation capturing the subtle variations of flat beach environments. The surface finish is matte with a gentle roughness reflecting the natural scattering of sunlight on damp or dry sand while subtle colorants derived from natural oxide layers and pigments create the warm beige and pale tan hues characteristic of oceanfront terrains. These features are accurately represented across the PBR channels where the Albedo map conveys the nuanced base color the Normal map captures the fine granular detail and uneven surface topology and the Roughness map defines the soft non-glossy finish typical of sand. Ambient Occlusion enhances the depth perception in crevices between grains while the Height map provides precise displacement for realistic surface variations essential for outdoor and aerial perspectives.

This texture is optimized for modern pipelines offering 4K resolution with an optional 8K upgrade ensuring crisp details for high-end visualization in Blender Unreal Engine and Unity. The material uses a metal/rough workflow calibrated for consistent shading in both real-time and offline renderers allowing artists to achieve reliable physically based results without extensive manual tweaking. The tileable design enables seamless repetition across large terrain surfaces making it ideal for rendering expansive flat coastal scenes or ocean-adjacent environments. The inclusion of PNG and EXR formats ensures compatibility across diverse digital content creation software and game engines supporting both high dynamic range and efficient texture streaming.

For practical application it is recommended to adjust the UV scale to match the specific scene context—larger UV scales work best for aerial views to prevent texture repetition artifacts while smaller scales can enhance close-up details. Additionally fine-tuning the roughness map can help simulate wet or dry sand conditions adding versatility to outdoor seaside and beach terrain projects. This Beach Flat Costal texture delivers a balanced combination of natural detail and performance making it a dependable choice for artists seeking authentic coastal sand terrain in physically based rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.